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00002
00003
00004
00005 #ifndef PROP_H
00006 #define PROP_H
00007
00008
00009 #define FIRE_RES 1
00010 #define COLD_RES 2
00011 #define SLEEP_RES 3
00012 #define DISINT_RES 4
00013 #define SHOCK_RES 5
00014 #define POISON_RES 6
00015 #define ACID_RES 7
00016 #define STONE_RES 8
00017
00018 #define ADORNED 9
00019 #define REGENERATION 10
00020 #define SEARCHING 11
00021 #define SEE_INVIS 12
00022 #define INVIS 13
00023 #define TELEPORT 14
00024 #define TELEPORT_CONTROL 15
00025 #define POLYMORPH 16
00026 #define POLYMORPH_CONTROL 17
00027 #define LEVITATION 18
00028 #define STEALTH 19
00029 #define AGGRAVATE_MONSTER 20
00030 #define CONFLICT 21
00031 #define PROTECTION 22
00032 #define PROT_FROM_SHAPE_CHANGERS 23
00033 #define WARNING 24
00034 #define TELEPAT 25
00035 #define FAST 26
00036 #define STUNNED 27
00037 #define CONFUSION 28
00038 #define SICK 29
00039 #define BLINDED 30
00040 #define SLEEPING 31
00041 #define WOUNDED_LEGS 32
00042 #define STONED 33
00043 #define STRANGLED 34
00044 #define HALLUC 35
00045 #define HALLUC_RES 36
00046 #define FUMBLING 37
00047 #define JUMPING 38
00048 #define WWALKING 39
00049 #define HUNGER 40
00050 #define GLIB 41
00051 #define REFLECTING 42
00052 #define LIFESAVED 43
00053 #define ANTIMAGIC 44
00054 #define DISPLACED 45
00055 #define CLAIRVOYANT 46
00056 #define VOMITING 47
00057 #define ENERGY_REGENERATION 48
00058 #define MAGICAL_BREATHING 49
00059 #define HALF_SPDAM 50
00060 #define HALF_PHDAM 51
00061 #define SICK_RES 52
00062 #define DRAIN_RES 53
00063 #define WARN_UNDEAD 54
00064 #define INVULNERABLE 55
00065 #define FREE_ACTION 56
00066 #define SWIMMING 57
00067 #define SLIMED 58
00068 #define FIXED_ABIL 59
00069 #define FLYING 60
00070 #define UNCHANGING 61
00071 #define PASSES_WALLS 62
00072 #define SLOW_DIGESTION 63
00073 #define INFRAVISION 64
00074 #define WARN_OF_MON 65
00075 #define DETECT_MONSTERS 66
00076 #define LAST_PROP (DETECT_MONSTERS)
00077
00078
00079
00080 struct prop {
00081
00082 long extrinsic;
00083
00084 # define W_ARM 0x00000001L
00085 # define W_ARMC 0x00000002L
00086 # define W_ARMH 0x00000004L
00087 # define W_ARMS 0x00000008L
00088 # define W_ARMG 0x00000010L
00089 # define W_ARMF 0x00000020L
00090 #ifdef TOURIST
00091 # define W_ARMU 0x00000040L
00092 # define W_ARMOR (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF | W_ARMU)
00093 #else
00094 # define W_ARMOR (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF)
00095 #endif
00096
00097 # define W_WEP 0x00000100L
00098 # define W_QUIVER 0x00000200L
00099 # define W_SWAPWEP 0x00000400L
00100 # define W_ART 0x00001000L
00101 # define W_ARTI 0x00002000L
00102
00103 # define W_AMUL 0x00010000L
00104 # define W_RINGL 0x00020000L
00105 # define W_RINGR 0x00040000L
00106 # define W_RING (W_RINGL | W_RINGR)
00107 # define W_TOOL 0x00080000L
00108 #ifdef STEED
00109 # define W_SADDLE 0x00100000L
00110 #endif
00111 # define W_BALL 0x00200000L
00112 # define W_CHAIN 0x00400000L
00113
00114
00115 long blocked;
00116
00117
00118 long intrinsic;
00119
00120 # define TIMEOUT 0x00ffffffL
00121
00122 # define FROMEXPER 0x01000000L
00123 # define FROMRACE 0x02000000L
00124 # define FROMOUTSIDE 0x04000000L
00125 # define INTRINSIC (FROMOUTSIDE|FROMRACE|FROMEXPER)
00126
00127 # define I_SPECIAL 0x10000000L
00128 };
00129
00130
00131 #define LEFT_RING W_RINGL
00132 #define RIGHT_RING W_RINGR
00133 #define LEFT_SIDE LEFT_RING
00134 #define RIGHT_SIDE RIGHT_RING
00135 #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
00136 #define WORN_ARMOR W_ARM
00137 #define WORN_CLOAK W_ARMC
00138 #define WORN_HELMET W_ARMH
00139 #define WORN_SHIELD W_ARMS
00140 #define WORN_GLOVES W_ARMG
00141 #define WORN_BOOTS W_ARMF
00142 #define WORN_AMUL W_AMUL
00143 #define WORN_BLINDF W_TOOL
00144 #ifdef TOURIST
00145 #define WORN_SHIRT W_ARMU
00146 #endif
00147
00148 #endif