mondata.h

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00001 /*      SCCS Id: @(#)mondata.h  3.4     2003/01/08      */
00002 /* Copyright (c) 1989 Mike Threepoint                             */
00003 /* NetHack may be freely redistributed.  See license for details. */
00004 
00005 #ifndef MONDATA_H
00006 #define MONDATA_H
00007 
00008 #define verysmall(ptr)          ((ptr)->msize < MZ_SMALL)
00009 #define bigmonst(ptr)           ((ptr)->msize >= MZ_LARGE)
00010 #define hugemonst(ptr)          ((ptr)->msize >= MZ_HUGE)
00011 
00012 #define pm_resistance(ptr,typ)  (((ptr)->mresists & (typ)) != 0)
00013 
00014 #define resists_fire(mon)       (((mon)->mintrinsics & MR_FIRE) != 0)
00015 #define resists_cold(mon)       (((mon)->mintrinsics & MR_COLD) != 0)
00016 #define resists_sleep(mon)      (((mon)->mintrinsics & MR_SLEEP) != 0)
00017 #define resists_disint(mon)     (((mon)->mintrinsics & MR_DISINT) != 0)
00018 #define resists_elec(mon)       (((mon)->mintrinsics & MR_ELEC) != 0)
00019 #define resists_poison(mon)     (((mon)->mintrinsics & MR_POISON) != 0)
00020 #define resists_acid(mon)       (((mon)->mintrinsics & MR_ACID) != 0)
00021 #define resists_ston(mon)       (((mon)->mintrinsics & MR_STONE) != 0)
00022 
00023 #define is_lminion(mon)         (is_minion((mon)->data) && \
00024                                  (mon)->data->maligntyp >= A_COALIGNED && \
00025                                  ((mon)->data != &mons[PM_ANGEL] || \
00026                                   EPRI(mon)->shralign > 0))
00027 
00028 #define is_flyer(ptr)           (((ptr)->mflags1 & M1_FLY) != 0L)
00029 #define is_floater(ptr)         ((ptr)->mlet == S_EYE)
00030 #define is_clinger(ptr)         (((ptr)->mflags1 & M1_CLING) != 0L)
00031 #define is_swimmer(ptr)         (((ptr)->mflags1 & M1_SWIM) != 0L)
00032 #define breathless(ptr)         (((ptr)->mflags1 & M1_BREATHLESS) != 0L)
00033 #define amphibious(ptr)         (((ptr)->mflags1 & (M1_AMPHIBIOUS | M1_BREATHLESS)) != 0L)
00034 #define passes_walls(ptr)       (((ptr)->mflags1 & M1_WALLWALK) != 0L)
00035 #define amorphous(ptr)          (((ptr)->mflags1 & M1_AMORPHOUS) != 0L)
00036 #define noncorporeal(ptr)       ((ptr)->mlet == S_GHOST)
00037 #define tunnels(ptr)            (((ptr)->mflags1 & M1_TUNNEL) != 0L)
00038 #define needspick(ptr)          (((ptr)->mflags1 & M1_NEEDPICK) != 0L)
00039 #define hides_under(ptr)        (((ptr)->mflags1 & M1_CONCEAL) != 0L)
00040 #define is_hider(ptr)           (((ptr)->mflags1 & M1_HIDE) != 0L)
00041 #define haseyes(ptr)            (((ptr)->mflags1 & M1_NOEYES) == 0L)
00042 #define eyecount(ptr)           (!haseyes(ptr) ? 0 : \
00043                                  ((ptr) == &mons[PM_CYCLOPS] || \
00044                                   (ptr) == &mons[PM_FLOATING_EYE]) ? 1 : 2)
00045 #define nohands(ptr)            (((ptr)->mflags1 & M1_NOHANDS) != 0L)
00046 #define nolimbs(ptr)            (((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
00047 #define notake(ptr)             (((ptr)->mflags1 & M1_NOTAKE) != 0L)
00048 #define has_head(ptr)           (((ptr)->mflags1 & M1_NOHEAD) == 0L)
00049 #define has_horns(ptr)          (num_horns(ptr) > 0)
00050 #define is_whirly(ptr)          ((ptr)->mlet == S_VORTEX || \
00051                                  (ptr) == &mons[PM_AIR_ELEMENTAL])
00052 #define flaming(ptr)            ((ptr) == &mons[PM_FIRE_VORTEX] || \
00053                                  (ptr) == &mons[PM_FLAMING_SPHERE] || \
00054                                  (ptr) == &mons[PM_FIRE_ELEMENTAL] || \
00055                                  (ptr) == &mons[PM_SALAMANDER])
00056 #define is_silent(ptr)          ((ptr)->msound == MS_SILENT)
00057 #define unsolid(ptr)            (((ptr)->mflags1 & M1_UNSOLID) != 0L)
00058 #define mindless(ptr)           (((ptr)->mflags1 & M1_MINDLESS) != 0L)
00059 #define humanoid(ptr)           (((ptr)->mflags1 & M1_HUMANOID) != 0L)
00060 #define is_animal(ptr)          (((ptr)->mflags1 & M1_ANIMAL) != 0L)
00061 #define slithy(ptr)             (((ptr)->mflags1 & M1_SLITHY) != 0L)
00062 #define is_wooden(ptr)          ((ptr) == &mons[PM_WOOD_GOLEM])
00063 #define thick_skinned(ptr)      (((ptr)->mflags1 & M1_THICK_HIDE) != 0L)
00064 #define lays_eggs(ptr)          (((ptr)->mflags1 & M1_OVIPAROUS) != 0L)
00065 #define regenerates(ptr)        (((ptr)->mflags1 & M1_REGEN) != 0L)
00066 #define perceives(ptr)          (((ptr)->mflags1 & M1_SEE_INVIS) != 0L)
00067 #define can_teleport(ptr)       (((ptr)->mflags1 & M1_TPORT) != 0L)
00068 #define control_teleport(ptr)   (((ptr)->mflags1 & M1_TPORT_CNTRL) != 0L)
00069 #define telepathic(ptr)         ((ptr) == &mons[PM_FLOATING_EYE] || \
00070                                  (ptr) == &mons[PM_MIND_FLAYER] || \
00071                                  (ptr) == &mons[PM_MASTER_MIND_FLAYER])
00072 #define is_armed(ptr)           attacktype(ptr, AT_WEAP)
00073 #define acidic(ptr)             (((ptr)->mflags1 & M1_ACID) != 0L)
00074 #define poisonous(ptr)          (((ptr)->mflags1 & M1_POIS) != 0L)
00075 #define carnivorous(ptr)        (((ptr)->mflags1 & M1_CARNIVORE) != 0L)
00076 #define herbivorous(ptr)        (((ptr)->mflags1 & M1_HERBIVORE) != 0L)
00077 #define metallivorous(ptr)      (((ptr)->mflags1 & M1_METALLIVORE) != 0L)
00078 #define polyok(ptr)             (((ptr)->mflags2 & M2_NOPOLY) == 0L)
00079 #define is_undead(ptr)          (((ptr)->mflags2 & M2_UNDEAD) != 0L)
00080 #define is_were(ptr)            (((ptr)->mflags2 & M2_WERE) != 0L)
00081 #define is_vampire(ptr)         ((ptr)->mlet == S_VAMPIRE || \
00082                                  ((ptr)->mflags2 & M2_VAMPIRE) != 0)
00083 
00084 #define is_vampiric(ptr)        ((is_vampire(ptr)) || \
00085                                  (ptr) == &mons[PM_VAMPIRE_BAT])
00086 #define is_elf(ptr)             (((ptr)->mflags2 & M2_ELF) != 0L)
00087 #define is_dwarf(ptr)           (((ptr)->mflags2 & M2_DWARF) != 0L)
00088 #define is_gnome(ptr)           (((ptr)->mflags2 & M2_GNOME) != 0L)
00089 #define is_orc(ptr)             (((ptr)->mflags2 & M2_ORC) != 0L)
00090 #define is_human(ptr)           (((ptr)->mflags2 & M2_HUMAN) != 0L)
00091 #define your_race(ptr)          (((ptr)->mflags2 & urace.selfmask) != 0L)
00092 #define is_bat(ptr)             ((ptr) == &mons[PM_BAT] || \
00093                                  (ptr) == &mons[PM_GIANT_BAT] || \
00094                                  (ptr) == &mons[PM_VAMPIRE_BAT])
00095 #define is_bird(ptr)            ((ptr)->mlet == S_BAT && !is_bat(ptr))
00096 #define is_giant(ptr)           (((ptr)->mflags2 & M2_GIANT) != 0L)
00097 #define is_golem(ptr)           ((ptr)->mlet == S_GOLEM)
00098 #define is_domestic(ptr)        (((ptr)->mflags2 & M2_DOMESTIC) != 0L)
00099 #define is_demon(ptr)           (((ptr)->mflags2 & M2_DEMON) != 0L)
00100 #define is_mercenary(ptr)       (((ptr)->mflags2 & M2_MERC) != 0L)
00101 #define is_male(ptr)            (((ptr)->mflags2 & M2_MALE) != 0L)
00102 #define is_female(ptr)          (((ptr)->mflags2 & M2_FEMALE) != 0L)
00103 #define is_neuter(ptr)          (((ptr)->mflags2 & M2_NEUTER) != 0L)
00104 #define is_wanderer(ptr)        (((ptr)->mflags2 & M2_WANDER) != 0L)
00105 #define always_hostile(ptr)     (((ptr)->mflags2 & M2_HOSTILE) != 0L)
00106 #define always_peaceful(ptr)    (((ptr)->mflags2 & M2_PEACEFUL) != 0L)
00107 #define race_hostile(ptr)       (((ptr)->mflags2 & urace.hatemask) != 0L)
00108 #define race_peaceful(ptr)      (((ptr)->mflags2 & urace.lovemask) != 0L)
00109 #define extra_nasty(ptr)        (((ptr)->mflags2 & M2_NASTY) != 0L)
00110 #define strongmonst(ptr)        (((ptr)->mflags2 & M2_STRONG) != 0L)
00111 #define can_breathe(ptr)        attacktype(ptr, AT_BREA)
00112 #define cantwield(ptr)          (nohands(ptr) || verysmall(ptr))
00113 #define could_twoweap(ptr)      ((ptr)->mattk[1].aatyp == AT_WEAP)
00114 #define cantweararm(ptr)        (breakarm(ptr) || sliparm(ptr))
00115 #define throws_rocks(ptr)       (((ptr)->mflags2 & M2_ROCKTHROW) != 0L)
00116 #define type_is_pname(ptr)      (((ptr)->mflags2 & M2_PNAME) != 0L)
00117 #define is_lord(ptr)            (((ptr)->mflags2 & M2_LORD) != 0L)
00118 #define is_prince(ptr)          (((ptr)->mflags2 & M2_PRINCE) != 0L)
00119 #define is_ndemon(ptr)          (is_demon(ptr) && \
00120                                  (((ptr)->mflags2 & (M2_LORD|M2_PRINCE)) == 0L))
00121 #define is_dlord(ptr)           (is_demon(ptr) && is_lord(ptr))
00122 #define is_dprince(ptr)         (is_demon(ptr) && is_prince(ptr))
00123 #define is_minion(ptr)          ((ptr)->mflags2 & M2_MINION)
00124 #define likes_gold(ptr)         (((ptr)->mflags2 & M2_GREEDY) != 0L)
00125 #define likes_gems(ptr)         (((ptr)->mflags2 & M2_JEWELS) != 0L)
00126 #define likes_objs(ptr)         (((ptr)->mflags2 & M2_COLLECT) != 0L || \
00127                                  is_armed(ptr))
00128 #define likes_magic(ptr)        (((ptr)->mflags2 & M2_MAGIC) != 0L)
00129 #define webmaker(ptr)           ((ptr) == &mons[PM_CAVE_SPIDER] || \
00130                                  (ptr) == &mons[PM_GIANT_SPIDER])
00131 #define is_unicorn(ptr)         ((ptr)->mlet == S_UNICORN && likes_gems(ptr))
00132 #define is_longworm(ptr)        (((ptr) == &mons[PM_BABY_LONG_WORM]) || \
00133                                  ((ptr) == &mons[PM_LONG_WORM]) || \
00134                                  ((ptr) == &mons[PM_LONG_WORM_TAIL]))
00135 #define is_covetous(ptr)        ((ptr->mflags3 & M3_COVETOUS))
00136 #define infravision(ptr)        ((ptr->mflags3 & M3_INFRAVISION))
00137 #define infravisible(ptr)       ((ptr->mflags3 & M3_INFRAVISIBLE))
00138 #define is_mplayer(ptr)         (((ptr) >= &mons[PM_ARCHEOLOGIST]) && \
00139                                  ((ptr) <= &mons[PM_WIZARD]))
00140 #define is_rider(ptr)           ((ptr) == &mons[PM_DEATH] || \
00141                                  (ptr) == &mons[PM_FAMINE] || \
00142                                  (ptr) == &mons[PM_PESTILENCE])
00143 #define is_guardian(ptr)        (((ptr) == &mons[PM_VLAD_THE_IMPALER]) || \
00144                                 ((ptr) == &mons[PM_WIZARD_OF_YENDOR]) || \
00145                                 (ptr->msound == MS_NEMESIS) || \
00146                                 ((ptr) == &mons[PM_HIGH_PRIEST] && Is_sanctum(&u.uz)))
00147 #define is_placeholder(ptr)     ((ptr) == &mons[PM_ORC] || \
00148                                  (ptr) == &mons[PM_GIANT] || \
00149                                  (ptr) == &mons[PM_ELF] || \
00150                                  (ptr) == &mons[PM_HUMAN])
00151 /* return TRUE if the monster tends to revive */
00152 #define is_reviver(ptr)         (is_rider(ptr) || (ptr)->mlet == S_TROLL)
00153 
00154 /* this returns the light's range, or 0 if none; if we add more light emitting
00155    monsters, we'll likely have to add a new light range field to mons[] */
00156 #define emits_light(ptr)        (((ptr)->mlet == S_LIGHT || \
00157                                   (ptr) == &mons[PM_FLAMING_SPHERE] || \
00158                                   (ptr) == &mons[PM_SHOCKING_SPHERE] || \
00159                                   (!strcmp((ptr)->mname, "gold dragon")) || \
00160                                   (!strcmp((ptr)->mname, "baby gold dragon")) || \
00161                                   (ptr) == &mons[PM_FIRE_VORTEX]) ? 1 : \
00162                                  ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 1 : 0)
00163 /*      [note: the light ranges above were reduced to 1 for performance...] */
00164 #define likes_lava(ptr)         (ptr == &mons[PM_FIRE_ELEMENTAL] || \
00165                                  ptr == &mons[PM_SALAMANDER])
00166 #define pm_invisible(ptr) ((ptr) == &mons[PM_STALKER] || \
00167                            (ptr) == &mons[PM_BLACK_LIGHT])
00168 
00169 /* could probably add more */
00170 #define likes_fire(ptr)         ((ptr) == &mons[PM_FIRE_VORTEX] || \
00171                                   (ptr) == &mons[PM_FLAMING_SPHERE] || \
00172                                  likes_lava(ptr))
00173 
00174 #define touch_petrifies(ptr)    ((ptr) == &mons[PM_COCKATRICE] || \
00175                                  (ptr) == &mons[PM_CHICKATRICE])
00176 
00177 #ifdef WEBB_DISINT
00178 # define touch_disintegrates(ptr) ((ptr) == &mons[PM_DISINTEGRATOR] || \
00179                                  (ptr) == &mons[PM_ANTI_MATTER_VORTEX])
00180 #endif
00181   
00182 #define is_mind_flayer(ptr)     ((ptr) == &mons[PM_MIND_FLAYER] || \
00183                                  (ptr) == &mons[PM_MASTER_MIND_FLAYER])
00184 
00185 #define nonliving(ptr)          (is_golem(ptr) || is_undead(ptr) || \
00186                                  (ptr)->mlet == S_VORTEX || \
00187                                  (ptr) == &mons[PM_MANES])
00188 
00189 /* Used for conduct with corpses, tins, and digestion attacks */
00190 /* G_NOCORPSE monsters might still be swallowed as a purple worm */
00191 /* Maybe someday this could be in mflags... */
00192 #define vegan(ptr)              ((ptr)->mlet == S_BLOB || \
00193                                  (ptr)->mlet == S_JELLY ||            \
00194                                  (ptr)->mlet == S_FUNGUS ||           \
00195                                  (ptr)->mlet == S_VORTEX ||           \
00196                                  (ptr)->mlet == S_LIGHT ||            \
00197                                 ((ptr)->mlet == S_ELEMENTAL &&        \
00198                                  (ptr) != &mons[PM_STALKER]) ||       \
00199                                 ((ptr)->mlet == S_GOLEM &&            \
00200                                  (ptr) != &mons[PM_FLESH_GOLEM] &&    \
00201                                  (ptr) != &mons[PM_LEATHER_GOLEM]) || \
00202                                  noncorporeal(ptr))
00203 #define vegetarian(ptr)         (vegan(ptr) || \
00204                                 ((ptr)->mlet == S_PUDDING &&         \
00205                                  (ptr) != &mons[PM_BLACK_PUDDING]))
00206 
00207 /* For vampires */
00208 #define has_blood(ptr)          (!vegetarian(ptr) && \
00209                                    (ptr)->mlet != S_GOLEM && \
00210                                    (!is_undead(ptr) || is_vampire(ptr)))
00211 
00212 #define befriend_with_obj(ptr, obj) ((obj)->oclass == FOOD_CLASS && \
00213                                      is_domestic(ptr))
00214 
00215 #endif /* MONDATA_H */