Defines

monattk.h File Reference

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Defines

#define AT_ANY   (-1)
#define AT_NONE   0
#define AT_CLAW   1
#define AT_BITE   2
#define AT_KICK   3
#define AT_BUTT   4
#define AT_TUCH   5
#define AT_STNG   6
#define AT_HUGS   7
#define AT_SPIT   10
#define AT_ENGL   11
#define AT_BREA   12
#define AT_EXPL   13
#define AT_BOOM   14
#define AT_GAZE   15
#define AT_TENT   16
#define AT_WEAP   254
#define AT_MAGC   255
#define AD_ANY   (-1)
#define AD_PHYS   0
#define AD_MAGM   1
#define AD_FIRE   2
#define AD_COLD   3
#define AD_SLEE   4
#define AD_DISN   5
#define AD_ELEC   6
#define AD_DRST   7
#define AD_ACID   8
#define AD_SPC1   9
#define AD_SPC2   10
#define AD_BLND   11
#define AD_STUN   12
#define AD_SLOW   13
#define AD_PLYS   14
#define AD_DRLI   15
#define AD_DREN   16
#define AD_LEGS   17
#define AD_STON   18
#define AD_STCK   19
#define AD_SGLD   20
#define AD_SITM   21
#define AD_SEDU   22
#define AD_TLPT   23
#define AD_RUST   24
#define AD_CONF   25
#define AD_DGST   26
#define AD_HEAL   27
#define AD_WRAP   28
#define AD_WERE   29
#define AD_DRDX   30
#define AD_DRCO   31
#define AD_DRIN   32
#define AD_DISE   33
#define AD_DCAY   34
#define AD_SSEX   35
#define AD_HALU   36
#define AD_DETH   37
#define AD_PEST   38
#define AD_FAMN   39
#define AD_SLIM   40
#define AD_ENCH   41
#define AD_CORR   42
#define AD_HEAD   50
#define AD_CLRC   240
#define AD_SPEL   241
#define AD_RBRE   242
#define AD_SAMU   252
#define AD_CURS   253
#define MM_MISS   0x0
#define MM_HIT   0x1
#define MM_DEF_DIED   0x2
#define MM_AGR_DIED   0x4

Define Documentation

#define AD_ACID   8
#define AD_ANY   (-1)
#define AD_BLND   11
#define AD_CLRC   240
#define AD_COLD   3
#define AD_CONF   25

Referenced by damageum(), dogaze(), gazemu(), hitmu(), and mdamagem().

#define AD_CORR   42
#define AD_CURS   253

Referenced by damageum(), hitmu(), and mdamagem().

#define AD_DCAY   34

Referenced by damageum(), hitmu(), and mdamagem().

#define AD_DETH   37

Referenced by hitmu().

#define AD_DGST   26

Referenced by gulpmu(), gulpum(), mdamagem(), and monkilled().

#define AD_DISE   33

Referenced by getmattk(), gulpmu(), hitmu(), and potionhit().

#define AD_DISN   5
#define AD_DRCO   31

Referenced by damageum(), hitmu(), and mdamagem().

#define AD_DRDX   30

Referenced by damageum(), hitmu(), and mdamagem().

#define AD_DREN   16

Referenced by hitmu().

#define AD_DRIN   32
#define AD_DRLI   15
#define AD_DRST   7
#define AD_ELEC   6
#define AD_ENCH   41
#define AD_FAMN   39

Referenced by getmattk(), and hitmu().

#define AD_FIRE   2
#define AD_HALU   36

Referenced by cpostfx(), explmu(), explum(), and mdamagem().

#define AD_HEAD   50

Referenced by damageum(), hitmu(), and mdamagem().

#define AD_HEAL   27
#define AD_LEGS   17

Referenced by damageum(), hitmu(), and mdamagem().

#define AD_MAGM   1
#define AD_PEST   38

Referenced by getmattk(), hitmu(), and potionhit().

#define AD_PHYS   0
#define AD_PLYS   14
#define AD_RBRE   242
#define AD_RUST   24
#define AD_SAMU   252

Referenced by hitmu().

#define AD_SEDU   22
#define AD_SGLD   20

Referenced by damageum(), hitmu(), and mdamagem().

#define AD_SITM   21

Referenced by damageum(), hitmu(), mdamagem(), and stealarm().

#define AD_SLEE   4

Referenced by breamu(), damageum(), gazemu(), hitmu(), and mdamagem().

#define AD_SLIM   40

Referenced by damageum(), experience(), hitmu(), and mdamagem().

#define AD_SLOW   13

Referenced by damageum(), gazemu(), hitmu(), and mdamagem().

#define AD_SPC1   9
#define AD_SPC2   10

Referenced by buzzmu().

#define AD_SPEL   241
#define AD_SSEX   35
#define AD_STCK   19
#define AD_STON   18
#define AD_STUN   12
#define AD_TLPT   23

Referenced by damageum(), hitmu(), and mdamagem().

#define AD_WERE   29

Referenced by cpostfx(), damageum(), hitmu(), and mdamagem().

#define AD_WRAP   28
#define AT_ANY   (-1)

Referenced by dmgtype(), and dmgtype_fromattack().

#define AT_BITE   2
#define AT_BOOM   14
#define AT_BREA   12
#define AT_BUTT   4
#define AT_CLAW   1
#define AT_ENGL   11
#define AT_EXPL   13
#define AT_GAZE   15
#define AT_HUGS   7
#define AT_KICK   3
#define AT_MAGC   255
#define AT_NONE   0
#define AT_SPIT   10
#define AT_STNG   6
#define AT_TENT   16
#define AT_TUCH   5
#define AT_WEAP   254
#define MM_AGR_DIED   0x4
#define MM_DEF_DIED   0x2
#define MM_HIT   0x1
#define MM_MISS   0x0