#include "align.h"

Go to the source code of this file.
Data Structures | |
| struct | couple |
| struct | tmpdungeon |
| struct | tmplevel |
| struct | tmpbranch |
Defines | |
| #define | TBR_STAIR 0 |
| #define | TBR_NO_UP 1 |
| #define | TBR_NO_DOWN 2 |
| #define | TBR_PORTAL 3 |
| #define | TOWN 1 |
| #define | HELLISH 2 |
| #define | MAZELIKE 4 |
| #define | ROGUELIKE 8 |
| #define | D_ALIGN_NONE 0 |
| #define | D_ALIGN_CHAOTIC (AM_CHAOTIC << 4) |
| #define | D_ALIGN_NEUTRAL (AM_NEUTRAL << 4) |
| #define | D_ALIGN_LAWFUL (AM_LAWFUL << 4) |
| #define | D_ALIGN_MASK 0x70 |
| #define | LEV_LIMIT 50 |
| #define | BRANCH_LIMIT 32 |
| #define BRANCH_LIMIT 32 |
Referenced by init_dungeons().
| #define D_ALIGN_CHAOTIC (AM_CHAOTIC << 4) |
| #define D_ALIGN_LAWFUL (AM_LAWFUL << 4) |
| #define D_ALIGN_MASK 0x70 |
Referenced by init_dungeons(), and init_level().
| #define D_ALIGN_NEUTRAL (AM_NEUTRAL << 4) |
| #define D_ALIGN_NONE 0 |
| #define HELLISH 2 |
Referenced by init_dungeons(), and init_level().
| #define LEV_LIMIT 50 |
Referenced by init_dungeons().
| #define MAZELIKE 4 |
Referenced by init_dungeons(), and init_level().
| #define ROGUELIKE 8 |
Referenced by init_dungeons(), and init_level().
| #define TBR_NO_DOWN 2 |
Referenced by correct_branch_type().
| #define TBR_NO_UP 1 |
Referenced by correct_branch_type().
| #define TBR_PORTAL 3 |
Referenced by correct_branch_type().
| #define TBR_STAIR 0 |
Referenced by correct_branch_type().
| #define TOWN 1 |
Referenced by init_level().
1.7.2