#include "align.h"
Go to the source code of this file.
Data Structures | |
struct | couple |
struct | tmpdungeon |
struct | tmplevel |
struct | tmpbranch |
Defines | |
#define | TBR_STAIR 0 |
#define | TBR_NO_UP 1 |
#define | TBR_NO_DOWN 2 |
#define | TBR_PORTAL 3 |
#define | TOWN 1 |
#define | HELLISH 2 |
#define | MAZELIKE 4 |
#define | ROGUELIKE 8 |
#define | D_ALIGN_NONE 0 |
#define | D_ALIGN_CHAOTIC (AM_CHAOTIC << 4) |
#define | D_ALIGN_NEUTRAL (AM_NEUTRAL << 4) |
#define | D_ALIGN_LAWFUL (AM_LAWFUL << 4) |
#define | D_ALIGN_MASK 0x70 |
#define | LEV_LIMIT 50 |
#define | BRANCH_LIMIT 32 |
#define BRANCH_LIMIT 32 |
Referenced by init_dungeons().
#define D_ALIGN_CHAOTIC (AM_CHAOTIC << 4) |
#define D_ALIGN_LAWFUL (AM_LAWFUL << 4) |
#define D_ALIGN_MASK 0x70 |
Referenced by init_dungeons(), and init_level().
#define D_ALIGN_NEUTRAL (AM_NEUTRAL << 4) |
#define D_ALIGN_NONE 0 |
#define HELLISH 2 |
Referenced by init_dungeons(), and init_level().
#define LEV_LIMIT 50 |
Referenced by init_dungeons().
#define MAZELIKE 4 |
Referenced by init_dungeons(), and init_level().
#define ROGUELIKE 8 |
Referenced by init_dungeons(), and init_level().
#define TBR_NO_DOWN 2 |
Referenced by correct_branch_type().
#define TBR_NO_UP 1 |
Referenced by correct_branch_type().
#define TBR_PORTAL 3 |
Referenced by correct_branch_type().
#define TBR_STAIR 0 |
Referenced by correct_branch_type().
#define TOWN 1 |
Referenced by init_level().