#include <mkroom.h>
Data Fields | |
| schar | lx |
| schar | hx |
| schar | ly |
| schar | hy |
| schar | rtype |
| schar | rlit |
| schar | needfill |
| schar | doorct |
| schar | fdoor |
| schar | nsubrooms |
| boolean | irregular |
| struct mkroom * | sbrooms [MAX_SUBROOMS] |
| struct monst * | resident |
Referenced by add_door(), getlev(), makecorridors(), makeniche(), mkshop(), pick_room(), and shkinit().
Referenced by add_door(), getlev(), and shkinit().
Referenced by add_door(), add_room(), add_subroom(), clear_level_structures(), create_door(), create_subroom(), fill_room(), fix_stair_rooms(), flip_level(), get_location(), get_room_loc(), ghod_hitsu(), in_town(), invault(), join(), join_map(), litroom(), makelevel(), makerooms(), mk_split_room(), mkgarden(), mkpoolroom(), mkshop(), mkswamp(), pick_room(), remove_room(), remove_rooms(), rest_rooms(), search_special(), sel_set_door(), shkinit(), shrine_pos(), and wallify_vault().
Referenced by create_door(), fill_room(), fix_stair_rooms(), flip_level(), get_location(), get_room_loc(), ghod_hitsu(), invault(), join(), join_map(), litroom(), mk_split_room(), mkpoolroom(), mkshop(), mkswamp(), remove_room(), remove_rooms(), sel_set_door(), shkinit(), shrine_pos(), and wallify_vault().
Referenced by join_map(), remove_rooms(), shkinit(), and spo_region().
Referenced by create_door(), create_room(), do_comp(), dosounds(), fix_stair_rooms(), fixup_special(), flip_level(), get_location(), get_room_loc(), ghod_hitsu(), invault(), join(), join_map(), makelevel(), makerooms(), mk_split_room(), mkpoolroom(), mkshop(), mkswamp(), move_gold(), paygd(), remove_room(), remove_rooms(), sel_set_door(), shk_has_leather_jackets(), shkgone(), shkinit(), shrine_pos(), and wallify_vault().
Referenced by create_door(), create_room(), dosounds(), fix_stair_rooms(), fixup_special(), flip_level(), get_location(), get_room_loc(), ghod_hitsu(), invault(), join(), join_map(), makelevel(), makerooms(), mk_split_room(), mkpoolroom(), mkshop(), mkswamp(), move_gold(), paygd(), remove_room(), remove_rooms(), sel_set_door(), shk_has_leather_jackets(), shkgone(), shkinit(), shrine_pos(), and wallify_vault().
Referenced by build_room(), fill_rooms(), and spo_region().
Referenced by fill_rooms(), flip_level(), in_town(), and topologize().
| struct monst* mkroom::resident |
Referenced by replshk(), rest_room(), rest_rooms(), set_residency(), shkgone(), shkinit(), and shop_keeper().
Referenced by build_room(), finish_map(), litroom(), mk_split_room(), mkgarden(), mkpoolroom(), mkshop(), and spo_region().
Referenced by build_room(), check_special_room(), create_altar(), find_branch_room(), fixup_special(), makelevel(), makeniche(), mkgarden(), mkpoolroom(), mkshop(), mkswamp(), mktemple(), mkzoo(), mon_in_room(), pick_room(), recalc_mapseen(), search_special(), set_mimic_sym(), shkinit(), topologize(), and u_entered_shop().
| struct mkroom* mkroom::sbrooms[MAX_SUBROOMS] |
Referenced by fill_rooms(), and flip_level().
1.7.2