#include <sp_lev.h>
Public Member Functions | |
Bitfield (ttyp, 5) | |
Bitfield (tseen, 1) | |
Bitfield (once, 1) | |
Bitfield (madeby_u, 1) | |
Data Fields | |
xchar | x |
xchar | y |
xchar | type |
struct trap * | ntrap |
xchar | tx |
xchar | ty |
d_level | dst |
coord | launch |
union vlaunchinfo | vl |
trap::Bitfield | ( | ttyp | , |
5 | |||
) |
trap::Bitfield | ( | madeby_u | , |
1 | |||
) |
trap::Bitfield | ( | once | , |
1 | |||
) |
trap::Bitfield | ( | tseen | , |
1 | |||
) |
Referenced by getlev(), maketrap(), mkportal(), and mlevel_tele_trap().
Referenced by flip_level(), maketrap(), and mintrap().
struct trap* trap::ntrap |
Referenced by amulet(), can_make_bones(), deltrap(), doidtrap(), expulsion(), flip_level(), forget_traps(), getlev(), goto_level(), maketrap(), mon_arrive(), savebones(), savetrapchn(), see_traps(), set_wportal(), sokoban_detect(), t_at(), and trap_detect().
Referenced by amulet(), cnv_trap_obj(), digactualhole(), doidtrap(), domove(), flip_level(), forget_traps(), goto_level(), maketrap(), mintrap(), mon_arrive(), move_into_trap(), mv_bubble(), see_traps(), sense_trap(), t_at(), and trap_detect().
Referenced by amulet(), cnv_trap_obj(), digactualhole(), doidtrap(), domove(), flip_level(), forget_traps(), goto_level(), maketrap(), mintrap(), mon_arrive(), mv_bubble(), see_traps(), sense_trap(), t_at(), and trap_detect().
Referenced by spo_trap().
union vlaunchinfo trap::vl |
Referenced by close_drawbridge(), do_earthquake(), do_flood(), docrt(), doidtrap(), dokick(), domove(), drag_ball(), drop_ball(), find_defensive(), flip_level(), gd_move(), goto_level(), gush(), hurtle_step(), kick_object(), lookaround(), make_ironbarwalls(), mintrap(), monster_nearby(), open_drawbridge(), repair_damage(), savebones(), sense_trap(), spo_ladder(), spo_stair(), spo_trap(), undo_flood(), and wallify_vault().
Referenced by close_drawbridge(), do_earthquake(), do_flood(), docrt(), doidtrap(), dokick(), domove(), drag_ball(), drop_ball(), find_defensive(), flip_level(), gd_move(), goto_level(), gush(), hurtle_step(), kick_object(), lookaround(), make_ironbarwalls(), mintrap(), monster_nearby(), open_drawbridge(), repair_damage(), savebones(), sense_trap(), spo_ladder(), spo_stair(), spo_trap(), undo_flood(), wallify_vault(), and xkilled().