#include <dungeon.h>
Data Fields | |
xchar | dnum |
xchar | dlevel |
Referenced by add_branch(), add_level(), arti_invoke(), Can_rise_up(), check_tutorial_location(), deepest_lev_reached(), dig(), digactualhole(), done(), dosave0(), drop_to(), fall_through(), fixup_special(), forget_mapseen(), get_level(), getlev(), init_level(), init_mapseen(), launch_obj(), lev_by_name(), level_range(), level_tele(), losedogs(), makelevel(), maketrap(), maybe_tutorial(), migrate_to_level(), mkportal(), moveloop(), moverock(), next_level(), obj_delivery(), on_locate(), on_start(), onquest(), parent_dlevel(), place_branch(), place_level(), possible_places(), prev_level(), print_mapseen(), put_lregion_here(), restdamage(), restpriest(), restshk(), set_bonesfile_name(), and u_init().
Referenced by add_branch(), add_level(), align_shift(), arti_invoke(), assign_level(), assign_rnd_level(), Can_rise_up(), deepest_lev_reached(), describe_level(), dig(), digactualhole(), done(), dooverview(), dorecover(), dosave0(), dowear(), drop_to(), dungeon_branch(), expulsion(), fall_through(), find_branch(), find_hell(), forget_mapseen(), get_level(), goto_level(), induced_align(), init_dungeons(), init_level(), init_mapseen(), launch_obj(), lev_by_name(), level_distance(), level_tele(), losedogs(), makelevel(), makemaz(), maketrap(), maybe_tutorial(), migrate_to_level(), mk_knox_portal(), mkportal(), moverock(), next_level(), obj_delivery(), on_start(), parent_dlevel(), place_branch(), possible_places(), prev_level(), print_mapseen(), put_lregion_here(), random_teleport_level(), recbranch_mapseen(), set_bonesfile_name(), topten(), and u_init().