#include <dungeon.h>
Data Fields | |
struct s_level * | next |
d_level | dlevel |
char | proto [15] |
char | boneid |
uchar | rndlevs |
d_flags | flags |
char s_level::boneid |
Referenced by init_level(), no_bones_level(), and set_bonesfile_name().
Referenced by add_level(), fixup_special(), init_dungeons(), init_level(), Is_special(), lev_by_name(), level_range(), makelevel(), place_level(), and possible_places().
Referenced by in_town(), induced_align(), init_level(), mineralize(), and nameshk().
struct s_level* s_level::next |
Referenced by add_level(), find_level(), init_level(), Is_special(), restlevchn(), and savelevchn().
char s_level::proto[15] |
Referenced by find_level(), init_dungeons(), init_level(), makelevel(), place_level(), and print_mapseen().
Referenced by init_level(), and makemaz().