#include "hack.h"
#include "eshk.h"
#include <signal.h>
#include "dlb.h"
Data Structures | |
struct | valuable_data |
struct | val_list |
Defines | |
#define | NEED_VARARGS |
#define | FIRST_GEM DILITHIUM_CRYSTAL |
#define | FIRST_AMULET AMULET_OF_ESP |
#define | LAST_AMULET AMULET_OF_YENDOR |
#define | nethack_exit exit |
#define | done_stopprint program_state.stopprint |
#define | NH_abort() abort() |
#define | DUMP_DATE_FORMAT "%Y-%m-%d %H:%M:%S" |
Functions | |
STATIC_PTR void | FDECL (done_intr,(int)) |
STATIC_DCL void | FDECL (disclose,(int, BOOLEAN_P)) |
STATIC_DCL void | FDECL (get_valuables,(struct obj *)) |
STATIC_DCL void | FDECL (sort_valuables,(struct valuable_data *, int)) |
STATIC_DCL void | FDECL (artifact_score,(struct obj *, BOOLEAN_P, winid)) |
STATIC_DCL void | FDECL (savelife,(int)) |
void | FDECL (list_vanquished,(CHAR_P, BOOLEAN_P)) |
STATIC_DCL void | FDECL (list_genocided,(int, BOOLEAN_P, BOOLEAN_P)) |
STATIC_DCL boolean | FDECL (should_query_disclose_option,(int, char *)) |
void | done1 (int sig_unused) |
int | done2 () |
STATIC_PTR void | done_intr (int sig_unused) |
void | done_in_by (struct monst *mtmp) |
void panic | VA_DECL (const char *, VA_INIT(str) |
raw_print (program_state.gameover?"Postgame wrapup disrupted.":!program_state.something_worth_saving?"Program initialization has failed.":"Suddenly, the dungeon collapses.") | |
done (PANICKED) | |
STATIC_OVL boolean | should_query_disclose_option (int category, char *defquery) |
STATIC_OVL void | disclose (int how, boolean taken) |
STATIC_OVL void | savelife (int how) |
STATIC_OVL void | get_valuables (struct obj *list) |
STATIC_OVL void | sort_valuables (list, int size) |
STATIC_OVL void | artifact_score (struct obj *list, boolean counting, winid endwin) |
void | done (int how) |
if (!done_stopprint) putstr(endwin | |
dump_line ("", pbuf) | |
Sprintf (pbuf,"Killer: %s", killer) | |
Sprintf (pbuf,"You were level %d with a maximum of %d hit point%s when you %s.", u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]) | |
dump_blockquote_end () | |
if (endwin!=WIN_ERR) | |
void | container_contents (struct obj *list, boolean identified, boolean all_containers, boolean want_disp) |
void | terminate (int status) |
void | list_vanquished (char defquery, boolean ask) |
int | num_genocides () |
STATIC_OVL void | list_genocided (int defquery, boolean ask, boolean want_disp) |
Variables | |
static struct valuable_data | gems [LAST_GEM+1-FIRST_GEM+1] |
static struct valuable_data | amulets [LAST_AMULET+1-FIRST_AMULET] |
static struct val_list | valuables [] |
static NEARDATA const char * | deaths [] |
static NEARDATA const char * | ends [] |
const char *const | killed_by_prefix [] |
pbuf | |
TRUE |
#define done_stopprint program_state.stopprint |
Referenced by disclose(), done(), done2(), done_intr(), and list_genocided().
#define FIRST_AMULET AMULET_OF_ESP |
Referenced by get_valuables().
#define FIRST_GEM DILITHIUM_CRYSTAL |
Referenced by get_valuables().
#define LAST_AMULET AMULET_OF_YENDOR |
#define NEED_VARARGS |
#define nethack_exit exit |
Referenced by terminate().
#define NH_abort | ( | ) | abort() |
Referenced by done2().
References arti_cost(), artifact_name(), BELL_OF_OPENING, BUFSZ, CANDELABRUM_OF_INVOCATION, obj::cobj, currency(), dump(), Has_contents, makeknown, obj::nobj, obj::oartifact, OBJ_NAME, objects, otmp, obj::otyp, pbuf, putstr, SPE_BOOK_OF_THE_DEAD, Sprintf, the_unique_obj(), u, you::urscore, WIN_ERR, and xname().
Referenced by done().
void container_contents | ( | struct obj * | list, |
boolean | identified, | ||
boolean | all_containers, | ||
boolean | want_disp | ||
) |
References BAG_OF_TRICKS, BUFSZ, obj::cobj, create_nhwindow, destroy_nhwindow, display_nhwindow, doname(), dump(), dump_line(), dump_list_end(), dump_list_item(), dump_list_start(), dump_subtitle(), FALSE, Is_container, makeknown, NHW_MENU, obj::nobj, obj::otyp, pline(), putstr, obj::spe, Sprintf, STATUE, The(), the(), Tobjnam(), TRUE, WIN_ERR, WIN_MESSAGE, and xname().
Referenced by disclose(), and use_container().
STATIC_OVL void disclose | ( | int | how, |
boolean | taken | ||
) |
References container_contents(), done_stopprint, dump_inventory(), dump_spells(), dump_weapon_skill(), enlightenment(), FALSE, invent, list_genocided(), list_vanquished(), makeknown, obj::nobj, obj::otyp, PANICKED, QBUFSZ, QUIT, should_query_disclose_option(), show_conduct(), Sprintf, Strcpy, TRUE, yn_function(), and ynqchars.
Referenced by done(), weffects(), and zap_updown().
done | ( | PANICKED | ) |
Referenced by cast_wizard_spell(), choke(), cprefx(), do_class_genocide(), do_genocide(), dogaze(), done2(), done_in_by(), dosacrifice(), dosave0(), drown(), e_died(), explode(), fpostfx(), fry_by_god(), gazemu(), goto_level(), gulpum(), hitmu(), kick_object(), lava_effects(), level_tele(), losehp_how(), losexp(), moveloop(), newman(), newuhs(), nh_timeout(), poisoned(), polyman(), prev_level(), rehumanize(), toss_up(), trickery(), violated(), zapyourself(), and zhitu().
void done | ( | int | how ) |
References A_CON, Race::adj, Gender::adj, Align::adj, adjattrib(), aligns, AMULET_OF_LIFE_SAVING, an(), artifact_score(), ASCENDED, ASTRAL_ESCAPE, Blind, BUFSZ, BURNING, can_make_bones(), carrying(), check_tutorial_message(), CHOKING, clearlocks(), clearpriests(), CORPSE, valuable_data::count, create_nhwindow, currency(), deepest_lev_reached(), DEFIED, depth(), destroy_nhwindow, DIED, disclose(), discover, DISINTEGRATED, display_nhwindow, d_level::dlevel, dungeon::dname, d_level::dnum, done_intr(), done_stopprint, dump(), dump_blockquote_end(), dump_blockquote_start(), DUMP_DATE_FORMAT, dump_header_html(), dump_html(), dump_line(), dump_title(), DUMPMSGS, dungeons, dunlev(), flag::end_disclose, eos(), ESCAPED, RoleName::f, FAKE_AMULET_OF_YENDOR, FALSE, flag::female, Race::femalenum, finish_paybill(), flags, G_NOCORPSE, sinfo::gameover, GEM_CLASS, genders, GENOCIDED, get_formatted_time(), get_valuables(), Goodbye(), hidden_gold(), iflags, In_endgame, In_quest(), IN_SIGHT, inven_inuse(), invent, Is_astralevel, Is_knox, is_playermon_genocided(), iso8601_duration(), keepdogs(), KILLED_BY, KILLED_BY_AN, killer, killer_format, LAST_GEM, Lifesaved, val_list::list, LOW_PM, RoleName::m, make_grave(), makeknown, Race::malenum, MAX_SURVIVABLE_DEATH, monst::mhp, mk_named_object(), mksobj(), mon_nam(), mons, moves, monst::mtame, mvitals::mvflags, mydogs, Role::name, NHW_TEXT, monst::nmon, NO_KILLER_PREFIX, NON_PM, obfree(), objects, objclass::oc_cost, obj::onamelth, otmp, obj::otyp, outrip, PANICKED, paniclog(), instance_flags::paranoid_quit, paranoid_yn(), paybill(), paygd(), pbuf, pline(), plname, plur, PM_GREEN_SLIME, program_state, putstr, QT_T_DEATH, obj::quan, QUIT, rn2(), savebones(), savelife(), SIG_RET_TYPE, val_list::size, sinfo::something_worth_saving, sort_valuables(), Sprintf, STARVING, STONING, Strcat, Strcpy, surface(), time(), flag::tombstone, TRICKED, TRUE, TURNED_SLIME, valuable_data::typ, align::type, u, you::ualign, uamul, you::ubirthday, you::udeathday, you::ugold, you::ugold0, you::ugrave_arise, you::uhave, you::uhp, you::uhpmax, you::ulevel, you::umonnum, you::umortality, Upolyd, urace, urole, you::urscore, useup(), you::ux, you::uy, you::uz, valuables, instance_flags::vision_inited, viz_array, wait_synch, where, WIN_ERR, WIN_MAP, WIN_MESSAGE, WIN_STATUS, instance_flags::window_inited, WIZARD, wizard, xname(), and yn.
void done1 | ( | int | sig_unused ) |
References clear_nhwindow, curs_on_u(), done2(), flags, flag::ignintr, multi, nomul(), SIG_RET_TYPE, wait_synch, and WIN_MESSAGE.
Referenced by done2(), and newgame().
int done2 | ( | ) |
References clear_nhwindow, curs_on_u(), done(), done1(), done_stopprint, exit_nhwindows, FALSE, iflags, killer, multi, NH_abort, nomul(), instance_flags::paranoid_quit, paranoid_yn(), QUIT, SIG_RET_TYPE, u, you::usleep, wait_synch, WIN_MESSAGE, wizard, and ynq.
Referenced by done1().
void done_in_by | ( | struct monst * | mtmp ) |
References BUFSZ, canspotmon, DIED, done(), eos(), G_GENOD, G_UNIQ, Hallucination, is_vampire, KILLED_BY, KILLED_BY_AN, killer, killer_format, LOW_PM, m_monnam(), mark_synch, mons, multi, multi_txt, Race::mummynum, mvitals::mvflags, NAME, NON_PM, PM_GHOST, PM_GHOUL, PM_HIGH_PRIEST, PM_HUMAN, PM_VAMPIRE, PM_WRAITH, Race_if, S_MUMMY, S_WRAITH, shkname(), Sprintf, STONING, Strcat, touch_petrifies, type_is_pname, u, you::ugrave_arise, and urace.
Referenced by bite_monster(), cast_wizard_spell(), hitmu(), mdamageu(), and passive().
STATIC_PTR void done_intr | ( | int | sig_unused ) |
dump_blockquote_end | ( | ) |
Ends a blockquote in the dump.
References dump_html(), and dump_text().
Referenced by done().
dump_line | ( | "" | , |
pbuf | |||
) |
STATIC_DCL void FDECL | ( | sort_valuables | , |
(struct valuable_data *, int) | |||
) |
STATIC_PTR void FDECL | ( | done_intr | , |
(int) | |||
) |
STATIC_DCL void FDECL | ( | list_genocided | , |
(int, BOOLEAN_P, BOOLEAN_P) | |||
) |
STATIC_DCL boolean FDECL | ( | should_query_disclose_option | , |
(int, char *) | |||
) |
STATIC_DCL void FDECL | ( | disclose | , |
(int, BOOLEAN_P) | |||
) |
STATIC_DCL void FDECL | ( | savelife | , |
(int) | |||
) |
STATIC_DCL void FDECL | ( | get_valuables | , |
(struct obj *) | |||
) |
void FDECL | ( | list_vanquished | , |
(CHAR_P, BOOLEAN_P) | |||
) |
STATIC_OVL void get_valuables | ( | struct obj * | list ) |
References AMULET_CLASS, amulets, obj::cobj, valuable_data::count, FIRST_AMULET, FIRST_GEM, GEM_CLASS, gems, Has_contents, LAST_GEM, LUCKSTONE, min, obj::nobj, obj::oartifact, obj::oclass, obj::otyp, obj::quan, and valuable_data::typ.
Referenced by done().
if | ( | endwin! | = WIN_ERR ) |
if | ( | ! | done_stopprint ) |
References putstr.
Referenced by arti_invoke(), carry_count(), cast_cleric_spell(), change_sex(), collect_obj_classes(), display_minventory(), doconsult(), dog_move(), dogaze(), doorganize(), dosearch0(), expire_gas_cloud(), find_defensive(), get_mtraits(), getprice(), grow_up(), gulpmu(), ini_inv(), inside_gas_cloud(), lookat(), m_move(), makemon(), maybe_wail(), mk_mplayer(), mon_catchup_elapsed_time(), object_detect(), percent_success(), pickup(), readobjnam(), recharge(), relink_light_sources(), rescham(), resist(), restore_cham(), revive_corpse(), save_mtraits(), savebones(), set_artifact_intrinsic(), setworn(), sleep_monst(), snuff_light_source(), thrwmu(), toss_up(), and use_candle().
References BUFSZ, create_nhwindow, destroy_nhwindow, display_nhwindow, done_stopprint, dump(), dump_line(), dump_list_end(), dump_list_item(), dump_list_start(), dump_title(), G_GENOD, G_GONE, G_UNIQ, permonst::geno, LOW_PM, makeplural(), mons, NHW_MENU, num_genocides(), NUMMONS, PM_HIGH_PRIEST, putstr, SHOW_EXTINCT, Sprintf, Strcat, Strcpy, TRUE, type_is_pname, yn_function(), and ynqchars.
Referenced by disclose().
void list_vanquished | ( | char | defquery, |
boolean | ask | ||
) |
int num_genocides | ( | ) |
References G_GENOD, LOW_PM, and NUMMONS.
Referenced by list_genocided(), show_conduct(), and successful_cdt().
raw_print | ( | program_state.gameover?"Postgame wrapup disrupted.":!program_state.something_worth_saving?"Program initialization has failed.":" | Suddenly, |
the dungeon collapses." | |||
) |
Referenced by if(), lock_file(), prscore(), topten(), topten_print(), and VA_DECL().
STATIC_OVL void savelife | ( | int | how ) |
References flag::botl, CHOKING, curs_on_u(), FALSE, flags, HUnchanging, init_uhunger(), flag::move, multi, newuhs(), nomovemsg, NON_PM, Sick, TIMEOUT, TT_LAVA, u, you::ugrave_arise, you::uhp, you::uhpmax, you::uhunger, you::uswldtim, you::utrap, and you::utraptype.
Referenced by done().
STATIC_OVL boolean should_query_disclose_option | ( | int | category, |
char * | defquery | ||
) |
References DISCLOSE_NO_WITHOUT_PROMPT, DISCLOSE_PROMPT_DEFAULT_NO, DISCLOSE_PROMPT_DEFAULT_YES, DISCLOSE_YES_WITHOUT_PROMPT, disclosure_options, flag::end_disclose, FALSE, flags, index, NUM_DISCLOSURE_OPTIONS, and TRUE.
Referenced by disclose().
STATIC_OVL void sort_valuables | ( | list | , |
int | size | ||
) |
Sprintf | ( | pbuf | , |
"You were level %d with a maximum of %d hit point%s when you %s." | , | ||
u. | ulevel, | ||
u. | uhpmax, | ||
plur(u.uhpmax) | , | ||
ends | [how] | ||
) |
void terminate | ( | int | status ) |
References dlb_cleanup, freedynamicdata(), nethack_exit, sinfo::panicking, and program_state.
Referenced by bwrite(), choose_windows(), dosave(), Fread(), and restlevelfile().
void warning VA_DECL | ( | const char * | , |
VA_INIT( | str | ||
) |
References exit_nhwindows, iflags, raw_print(), wait_synch, and instance_flags::window_inited.
struct valuable_data amulets[LAST_AMULET+1-FIRST_AMULET] |
Referenced by get_valuables().
NEARDATA const char* deaths[] [static] |
{ "died", "choked", "poisoned", "starvation", "drowning", "burning", "dissolving under the heat and pressure", "crushed", "turned to stone", "turned into slime", "genocided", "panic", "trickery", }
NEARDATA const char* ends[] [static] |
{ "died", "choked", "were poisoned", "starved", "drowned", "burned", "dissolved in the lava", "were crushed", "turned to stone", "turned into slime", "were genocided", "panicked", "were tricked", }
struct valuable_data gems[LAST_GEM+1-FIRST_GEM+1] [static] |
Referenced by get_valuables().
const char* const killed_by_prefix[] |
Referenced by artifact_score(), done(), prscore(), topten(), use_container(), VA_DECL(), and x_monnam().
Referenced by able_to_loot(), abuse_dog(), add_branch(), add_room(), adjattrib(), alchemy_init(), allow_all(), allow_category(), angry_guards(), angry_shk_exists(), animate_statue(), arti_invoke(), arti_reflects(), arti_speak(), artifact_hit(), artitouch(), assigninvlet(), at_dgn_entrance(), attack(), attack_checks(), attacktype(), autopick(), awaken_monsters(), b_trapped(), backfire(), bagotricks(), begin_burn(), bhit(), bhitm(), bhito(), bhitpile(), bill_dummy_object(), bite(), bite_monster(), Blindf_off(), Blindf_on(), block_door(), block_entry(), blocked_boulder(), Boots_off(), Boots_on(), boulder_hits_pool(), bound_digging(), break_statue(), breakobj(), bufon(), burn_object(), burnarmor(), bury_an_obj(), bydoor(), bypass_obj(), can_blnd(), can_carry(), can_make_bones(), can_ooze(), can_pray(), can_reach_location(), can_track(), can_twoweapon(), cancel_monst(), canletgo(), cant_create(), carry_obj_effects(), cast_cleric_spell(), catch_lit(), chat_with_leader(), check_map_spot(), check_room(), check_tutorial_command(), check_tutorial_farlook(), check_tutorial_location(), check_tutorial_message(), check_unpaid_usage(), check_version(), checkfile(), chest_trap(), choose_classes_menu(), chwepon(), clear_fcorr(), clear_stale_map(), clonewiz(), close_drawbridge(), cnv_trap_obj(), common_prefix_options_parser(), confers_luck(), confused_book(), consume_offering(), container_contents(), container_impact_dmg(), corpse_chance(), could_reach_item(), count_buc(), count_categories(), coyotename(), cpostfx(), cprefx(), create_altar(), create_critters(), create_drawbridge(), create_gas_cloud(), create_object(), create_room(), create_subroom(), curse(), cursed(), cursed_book(), cursed_object_at(), cutoff(), damageum(), deadbook(), delfloortrap(), deliver_by_window(), demonpet(), destroy_drawbridge(), dev_name(), dig(), dig_check(), dig_corridor(), digactualhole(), dighole(), dip(), dipfountain(), disarm_squeaky_board(), disclose(), discover_object(), diseasemu(), display_inventory(), display_pickinv(), distant_monnam(), distfleeck(), djinni_from_bottle(), dmgtype(), do_break_wand(), do_class_genocide(), do_earthquake(), do_entity(), do_flood(), do_improvisation(), do_look(), do_mapping(), do_osshock(), do_play_instrument(), do_vicinity_map(), doapply(), doattributes(), docall(), doclose(), doconduct(), doconsult(), dodiscovered(), dodown(), dodrink(), doeat(), doengrave_elbereth(), doextversion(), dofindgem(), dofiretrap(), dog_hunger(), dog_invent(), dog_move(), dohelp(), dohistory(), dokick(), doloot(), domonability(), domove(), doname_base(), doname_with_price(), done(), done_eating(), doorlock(), dooverview(), dopay(), dopotion(), dopray(), doputon(), doquickwhatis(), doread(), dorecover(), dorub(), dosacrifice(), dosave(), dosdoor(), dosearch0(), dosit(), dosounds(), dospellmenu(), dospinweb(), dospit(), dosummon(), dotele(), dotrap(), dotravel(), doturn(), dotypeinv(), dounpaid(), doup(), dowear(), dowrite(), dozap(), drag_ball(), drain_item(), drinkfountain(), drop(), drop_ball(), drop_boulder_on_monster(), drop_upon_death(), dropy(), drown(), dump_weapon_skill(), duplicate_opt_detection(), e_jumps(), e_missed(), e_survives_at(), eatcorpse(), eatfood(), eatspecial(), emergency_disrobe(), enexto_core_range(), engrave(), enhance_skill(), enlightenment(), enter_explore_mode(), epathto(), erode_obj(), exerper(), expels(), expire_gas_cloud(), explode(), fall_through(), feature_alert_opts(), fig_transform(), figurine_location_checks(), fill_empty_maze(), fill_room(), fill_zoo(), final_level(), find_defensive(), find_drawbridge(), find_misc(), find_trap(), findtravelpath(), finish_map(), finish_quest(), fix_attributes_and_properties(), fix_worst_trouble(), fixup_special(), flash_hits_mon(), float_down(), float_up(), flooreffects(), floorfood(), food_detect(), forcelock(), forget_map(), fpostfx(), fprefx(), free_dungeons(), fruitadd(), gainstr(), gazemu(), gd_move(), gem_accept(), get_mon_location(), get_obj_location(), get_uchars(), get_wet(), getbones(), gethungry(), getobj(), getpos(), getpos_help(), getspell(), ggetobj(), ghitm(), Gloves_off(), gold_detect(), goodpos(), goto_level(), grddead(), gulpmu(), gulpum(), gush(), has_dnstairs(), has_upstairs(), hatch_egg(), have_lizard(), healup(), help_dir(), help_menu(), help_monster_out(), hero_breaks(), hitfloor(), hitmu(), hits_bars(), hitum(), hmon_hitmon(), home_shk(), hurtarmor(), hurtle_step(), hurtmarmor(), impact_drop(), in_container(), in_fcorridor(), in_out_region(), in_town(), inherits(), ini_inv(), init_dungeons(), initoptions(), inside_gas_cloud(), inside_region(), intended_cdt(), intersect(), intrinsic_possible(), is_chargeable(), is_digging(), is_edible(), is_ice(), is_lava(), is_ok_location(), is_pool(), is_swallow_sym(), is_undirected_spell(), is_wc2_option(), is_wc_option(), isclearpath(), iswall_or_stone(), its_dead(), itsstuck(), join_map(), jump(), keepdogs(), kick_monster(), kick_object(), kickdmg(), kill_eggs(), known_hitum(), knows_object(), l_monnam(), launch_obj(), lava_effects(), leader_speaks(), learn(), lesshungry(), level_tele(), levl_follower(), light_cocktail(), linedup(), list_genocided(), load_special(), lock_file(), look_here(), lookup_id_mapping(), loot_mon(), losedogs(), losehp_how(), losestr(), m_dowear_type(), m_in_out_region(), m_initinv(), m_initthrow(), m_initweap(), m_move(), m_slips_free(), m_throw(), make_confused(), make_corpse(), make_engr_at(), make_hallucinated(), make_happy_shk(), make_sick(), make_stunned(), makecorridors(), makedog(), makelevel(), makemaz(), makemon(), makeniche(), makerooms(), maketrap(), makewish(), mattacku(), maybe_cannibal(), maybe_finished_meal(), Mb_hit(), mb_trapped(), mbag_explodes(), mbag_item_gone(), mbhitm(), mdamagem(), mdamageu(), mdig_tunnel(), mdrop_obj(), meatmetal(), melt_ice(), menu_drop(), menu_loot(), menu_remarm(), mergable(), mfndpos(), mhurtle_step(), migrate_to_level(), mineralize(), minstapetrify(), mintrap(), mk_artifact(), mk_bubble(), mk_knox_portal(), mk_mplayer(), mk_roamer(), mk_split_room(), mkbox_cnts(), mkcavearea(), mkcavepos(), mkgarden(), mkgold(), mkgrave(), mkinvokearea(), mkinvpos(), mklev(), mkmap(), mkobj(), mkpoolroom(), mkroll_launch(), mkshobj_at(), mksobj(), mktemple(), mkundead(), mnearto(), mon_adjust_speed(), mon_arrive(), mon_beside(), mon_in_region(), mon_is_local(), mon_reflects(), monflee(), mongets(), monster_detect(), monstinroom(), monstone(), montraits(), morehungry(), move_into_trap(), moveloop(), movemon(), moverock(), mpickobj(), mpickstuff(), mrustm(), mungspaces(), munstone(), mv_bubble(), nameshk(), nemdead(), nemesis_speaks(), newcham(), newexplevel(), newgame(), newsym(), newuhs(), next_to_u(), nexttodoor(), nh_timeout(), not_fully_identified(), obfree(), obj_here(), obj_is_local(), obj_merge_light_sources(), obj_resists(), obj_timer_checks(), object_detect(), obstructed(), ok_align(), ok_gend(), ok_race(), ok_role(), okay(), on_locate(), on_start(), oname(), onlyspace(), open_drawbridge(), openit(), opentin(), out_container(), outentry(), outoracle(), outrumor(), pacify_shk(), parse(), parse_config_line(), parse_monster_color(), parseoptions(), passive(), passive_obj(), passiveum(), pay_for_damage(), peace_minded(), peffects(), pick_animal(), pick_obj(), picking_lock(), picklock(), pickup(), pickup_object(), place_branch(), place_level(), place_lregion(), pleased(), pmatch(), poly_obj(), polyman(), polymon(), possible_places(), potionbreathe(), potionhit(), prayer_done(), pri_move(), price_quote(), priest_talk(), prinv(), propagate(), prscore(), punish(), put_lregion_here(), query_category(), query_classes(), query_objlist(), random_engraving(), ranged_attk(), read_config_file(), readobjnam(), ready_weapon(), recharge(), relobj(), remove_boundary_syms(), remove_damage(), remove_worn_item(), reorder_invent(), repair_damage(), reset_eat(), resetobjs(), resists_blnd(), resists_magm(), restdamage(), restgamestate(), restmonchn(), restore_waterlevel(), restrap(), restricted_spell_discipline(), resurrect(), revive(), revive_corpse(), revive_egg(), rhack(), rile_shk(), Ring_gone(), rloc(), rloc_pos_ok(), rm_waslit(), rnd_treefruit_at(), rndcurse(), rob_shop(), role_init(), root_plselection_prompt(), rust_dmg(), safe_teleds(), saleable(), same_price(), save_light_sources(), save_timers(), savebones(), scatter(), search_door(), searches_for_item(), seffects(), select_off(), sellobj(), set_artifact_intrinsic(), set_cost(), set_moreluck(), setuwep(), shade_aware(), ship_object(), shk_has_leather_jackets(), shk_names_obj(), shkcatch(), shkgone(), shkinit(), should_query_disclose_option(), show_conduct(), shrink_worm(), shuffle_all(), simple_look(), singular(), slip_or_trip(), snuff_candle(), snuff_lit(), somexy(), sp_level_coder(), sp_level_free(), sp_level_loader(), special_handling(), spell_would_be_useless(), spelleffects(), spill_terrain(), spitmu(), spo_end_moninvent(), spo_level_flags(), spo_region(), spo_room(), spoteffects(), start_eating(), start_engulf(), start_timer(), steal(), steal_it(), stealamulet(), still_chewing(), stock_room(), stop_occupation(), study_book(), successful_cdt(), summon_minion(), superfluous_cdt(), switch_graphics(), tactics(), tamedog(), tele(), tele_jump_ok(), tele_restrict(), teleds(), teleok(), teleport_pet(), test_move(), the(), the_unique_obj(), thitm(), thitmonst(), throw_obj(), throwit(), throwspell(), thrwmu(), timer_is_local(), tool_in_use(), topologize(), topten(), toss_up(), trap_detect(), u_entered_shop(), u_init(), u_slip_free(), u_teleport_mon(), ugolemeffects(), uhave_graystone(), uncommon(), uncompress(), under_ground(), under_water(), undiscover_object(), undiscovered_artifact(), unpaid_cost(), untrap(), unturn_dead(), update_mon_intrinsics(), uptodate(), ureflects(), urustm(), use_bell(), use_candelabrum(), use_candle(), use_container(), use_cream_pie(), use_crystal_ball(), use_defensive(), use_grapple(), use_grease(), use_lamp(), use_leash(), use_mirror(), use_misc(), use_offensive(), use_pick_axe2(), use_pole(), use_stone(), use_tinning_kit(), use_towel(), use_trap(), use_whip(), uwepgone(), violated(), vision_reset(), vomit(), walk_path(), wallify_vault(), wand_explode(), wary_dog(), watch_dig(), water_friction(), water_prayer(), wc2_supported(), wc_supported(), weffects(), welded(), wield_tool(), will_feel_cockatrice(), wipeoff(), wishymatch(), wizdead(), worm_known(), wormgone(), wrong_elem_type(), x_monnam(), xkilled(), xname(), you_aggravate(), zap_dig(), zap_over_floor(), zap_updown(), zapnodir(), zapyourself(), zhitm(), and zhitu().