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- w -
wake_nearby() :
mon.c
wake_nearto() :
mon.c
wakeup() :
mon.c
walk_path() :
dothrow.c
walkfrom() :
mkmaze.c
wall_angle() :
display.c
wall_extends() :
mkmaze.c
wallification() :
mkmaze.c
wallify_map() :
mkmap.c
,
sp_lev.c
wallify_vault() :
vault.c
wallwalk_right() :
mklev.c
wand_explode() :
read.c
wantdoor() :
dogmove.c
warning_opts() :
options.c
wary_dog() :
dog.c
watch_dig() :
dig.c
watch_on_duty() :
monmove.c
water_damage() :
trap.c
water_friction() :
mkmaze.c
water_prayer() :
pray.c
waterbody_name() :
mkmaze.c
wc2_supported() :
options.c
wc_set_font_name() :
options.c
wc_set_window_colors() :
options.c
wc_supported() :
options.c
weapon_dam_bonus() :
weapon.c
weapon_hit_bonus() :
weapon.c
weapon_type() :
weapon.c
wearing_armor() :
invent.c
weffects() :
zap.c
weight() :
mkobj.c
weight_cap() :
hack.c
welcome() :
allmain.c
welded() :
wield.c
weldmsg() :
wield.c
were_change() :
were.c
were_summon() :
were.c
which_armor() :
worn.c
which_arti() :
wizard.c
whimper() :
sounds.c
wield_tool() :
wield.c
wildmiss() :
mhitu.c
will_feel_cockatrice() :
invent.c
WindowFont() :
xwindow.h
WindowFontStruct() :
xwindow.h
wipe_engr_at() :
engrave.c
wipeoff() :
do.c
wipeout_text() :
engrave.c
wishymatch() :
objnam.c
wizdead() :
wizard.c
worm_known() :
worm.c
worm_move() :
worm.c
worm_nomove() :
worm.c
wormgone() :
worm.c
wormhitu() :
worm.c
worn_wield_only() :
invent.c
worst_cursed_item() :
pray.c
write() :
wceconf.h
write_ls() :
light.c
write_timer() :
timeout.c
writeentry() :
topten.c
wrong_elem_type() :
makemon.c
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