Data Structures |
struct | opvar |
struct | splev_var |
struct | splevstack |
struct | sp_frame |
struct | sp_coder |
struct | randline |
struct | opcmp |
struct | opjmp |
union | str_or_len |
struct | lev_init |
struct | door |
struct | room_door |
struct | trap |
struct | monster |
struct | object |
struct | altar |
struct | drawbridge |
struct | walk |
struct | digpos |
struct | lad |
struct | stair |
struct | region |
struct | terrain |
struct | replaceterrain |
struct | lev_region |
struct | gold |
struct | engraving |
struct | fountain |
struct | sink |
struct | pool |
struct | _room |
struct | mazepart |
struct | corridor |
struct | _opcode |
struct | sp_lev |
struct | spill |
struct | lc_funcdefs |
struct | lc_vardefs |
Defines |
#define | W_NORTH 1 |
#define | W_SOUTH 2 |
#define | W_EAST 4 |
#define | W_WEST 8 |
#define | W_ANY (W_NORTH|W_SOUTH|W_EAST|W_WEST) |
#define | MAP_X_LIM 76 |
#define | MAP_Y_LIM 21 |
#define | NOTELEPORT 0x00000001L |
#define | HARDFLOOR 0x00000002L |
#define | NOMMAP 0x00000004L |
#define | SHORTSIGHTED 0x00000008L |
#define | ARBOREAL 0x00000010L |
#define | NOFLIPX 0x00000020L |
#define | NOFLIPY 0x00000040L |
#define | MAZELEVEL 0x00000080L |
#define | PREMAPPED 0x00000100L |
#define | SHROUD 0x00000200L |
#define | STORMY 0x00000400L |
#define | GRAVEYARD 0x00000800L |
#define | LVLINIT_NONE 0 |
#define | LVLINIT_SOLIDFILL 1 |
#define | LVLINIT_MAZEGRID 2 |
#define | LVLINIT_MINES 3 |
#define | MAX_CONTAINMENT 10 |
#define | MAX_REGISTERS 10 |
#define | MAX_NESTED_ROOMS 5 |
#define | SPCODER_MAX_RUNTIME 65536 |
#define | SP_M_V_PEACEFUL 0 |
#define | SP_M_V_ALIGN 1 |
#define | SP_M_V_ASLEEP 2 |
#define | SP_M_V_APPEAR 3 |
#define | SP_M_V_NAME 4 |
#define | SP_M_V_FEMALE 5 |
#define | SP_M_V_INVIS 6 |
#define | SP_M_V_CANCELLED 7 |
#define | SP_M_V_REVIVED 8 |
#define | SP_M_V_AVENGE 9 |
#define | SP_M_V_FLEEING 10 |
#define | SP_M_V_BLINDED 11 |
#define | SP_M_V_PARALYZED 12 |
#define | SP_M_V_STUNNED 13 |
#define | SP_M_V_CONFUSED 14 |
#define | SP_M_V_SEENTRAPS 15 |
#define | SP_M_V_END 16 |
#define | SP_O_V_SPE 0 |
#define | SP_O_V_CURSE 1 |
#define | SP_O_V_CORPSENM 2 |
#define | SP_O_V_NAME 3 |
#define | SP_O_V_QUAN 4 |
#define | SP_O_V_BURIED 5 |
#define | SP_O_V_LIT 6 |
#define | SP_O_V_ERODED 7 |
#define | SP_O_V_LOCKED 8 |
#define | SP_O_V_TRAPPED 9 |
#define | SP_O_V_RECHARGED 10 |
#define | SP_O_V_INVIS 11 |
#define | SP_O_V_GREASED 12 |
#define | SP_O_V_BROKEN 13 |
#define | SP_O_V_COORD 14 |
#define | SP_O_V_END 15 |
#define | SP_OBJ_CONTENT 0x1 |
#define | SP_OBJ_CONTAINER 0x2 |
#define | SPOVAR_NULL 0x00 |
#define | SPOVAR_INT 0x01 |
#define | SPOVAR_STRING 0x02 |
#define | SPOVAR_VARIABLE 0x03 |
#define | SPOVAR_COORD 0x04 |
#define | SPOVAR_REGION 0x05 |
#define | SPOVAR_MAPCHAR 0x06 |
#define | SPOVAR_MONST 0x07 |
#define | SPOVAR_OBJ 0x08 |
#define | SPOVAR_SEL 0x09 |
#define | SPOVAR_ARRAY 0x40 |
#define | SP_COORD_X(l) (l & 0xff) |
#define | SP_COORD_Y(l) ((l >> 16) & 0xff) |
#define | SP_COORD_PACK(x, y) ((( x ) & 0xff) + ((( y ) & 0xff) << 16)) |
#define | SP_REGION_X1(l) (l & 0xff) |
#define | SP_REGION_Y1(l) ((l >> 8) & 0xff) |
#define | SP_REGION_X2(l) ((l >> 16) & 0xff) |
#define | SP_REGION_Y2(l) ((l >> 24) & 0xff) |
#define | SP_REGION_PACK(x1, y1, x2, y2) ((( x1 ) & 0xff) + ((( y1 ) & 0xff) << 8) + ((( x2 ) & 0xff) << 16) + ((( y2 ) & 0xff) << 24)) |
#define | SP_MONST_CLASS(l) (l & 0xff) |
#define | SP_MONST_PM(l) ((l >> 8) & 0xffff) |
#define | SP_MONST_PACK(m, c) ((( m ) << 8) + ((char)( c ))) |
#define | SP_OBJ_CLASS(l) (l & 0xff) |
#define | SP_OBJ_TYP(l) ((l >> 8) & 0xffff) |
#define | SP_OBJ_PACK(o, c) ((( o ) << 8) + ((char)( c ))) |
#define | SP_MAPCHAR_TYP(l) (l & 0xff) |
#define | SP_MAPCHAR_LIT(l) ((l >> 8) & 0xff) |
#define | SP_MAPCHAR_PACK(typ, lit) ((( lit ) << 8) + ((char)( typ ))) |
#define | SP_CPUFLAG_LT 1 |
#define | SP_CPUFLAG_GT 2 |
#define | SP_CPUFLAG_EQ 4 |
#define | SP_CPUFLAG_ZERO 8 |
Typedefs |
typedef union str_or_len | Str_or_Len |
typedef struct _room | room |
Enumerations |
enum | opcode_defs {
SPO_NULL = 0,
SPO_MESSAGE,
SPO_MONSTER,
SPO_OBJECT,
SPO_ENGRAVING,
SPO_ROOM,
SPO_SUBROOM,
SPO_DOOR,
SPO_STAIR,
SPO_LADDER,
SPO_ALTAR,
SPO_FOUNTAIN,
SPO_SINK,
SPO_POOL,
SPO_TRAP,
SPO_GOLD,
SPO_CORRIDOR,
SPO_LEVREGION,
SPO_DRAWBRIDGE,
SPO_MAZEWALK,
SPO_NON_DIGGABLE,
SPO_NON_PASSWALL,
SPO_WALLIFY,
SPO_MAP,
SPO_ROOM_DOOR,
SPO_REGION,
SPO_CMP,
SPO_JMP,
SPO_JL,
SPO_JLE,
SPO_JG,
SPO_JGE,
SPO_JE,
SPO_JNE,
SPO_SPILL,
SPO_TERRAIN,
SPO_REPLACETERRAIN,
SPO_EXIT,
SPO_ENDROOM,
SPO_POP_CONTAINER,
SPO_PUSH,
SPO_POP,
SPO_RN2,
SPO_DEC,
SPO_INC,
SPO_MATH_ADD,
SPO_MATH_SUB,
SPO_MATH_MUL,
SPO_MATH_DIV,
SPO_MATH_MOD,
SPO_COPY,
SPO_MON_GENERATION,
SPO_END_MONINVENT,
SPO_GRAVE,
SPO_FRAME_PUSH,
SPO_FRAME_POP,
SPO_CALL,
SPO_RETURN,
SPO_INITLEVEL,
SPO_LEVEL_FLAGS,
SPO_LEVEL_SOUNDS,
SPO_WALLWALK,
SPO_VAR_INIT,
SPO_SHUFFLE_ARRAY,
SPO_DICE,
SPO_SEL_ADD,
SPO_SEL_POINT,
SPO_SEL_RECT,
SPO_SEL_FILLRECT,
SPO_SEL_LINE,
SPO_SEL_RNDLINE,
SPO_SEL_GROW,
SPO_SEL_FLOOD,
SPO_SEL_RNDCOORD,
SPO_SEL_ELLIPSE,
SPO_SEL_FILTER,
MAX_SP_OPCODES
} |