Defines

onames.h File Reference

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Defines

#define STRANGE_OBJECT   0
#define ARROW   1
#define ELVEN_ARROW   2
#define ORCISH_ARROW   3
#define SILVER_ARROW   4
#define YA   5
#define CROSSBOW_BOLT   6
#define DART   7
#define SHURIKEN   8
#define BOOMERANG   9
#define SPEAR   10
#define ELVEN_SPEAR   11
#define ORCISH_SPEAR   12
#define DWARVISH_SPEAR   13
#define SILVER_SPEAR   14
#define JAVELIN   15
#define TRIDENT   16
#define DAGGER   17
#define ELVEN_DAGGER   18
#define ORCISH_DAGGER   19
#define SILVER_DAGGER   20
#define ATHAME   21
#define SCALPEL   22
#define KNIFE   23
#define STILETTO   24
#define WORM_TOOTH   25
#define CRYSKNIFE   26
#define AXE   27
#define BATTLE_AXE   28
#define SHORT_SWORD   29
#define ELVEN_SHORT_SWORD   30
#define ORCISH_SHORT_SWORD   31
#define DWARVISH_SHORT_SWORD   32
#define SCIMITAR   33
#define SILVER_SABER   34
#define BROADSWORD   35
#define ELVEN_BROADSWORD   36
#define LONG_SWORD   37
#define TWO_HANDED_SWORD   38
#define KATANA   39
#define TSURUGI   40
#define RUNESWORD   41
#define PARTISAN   42
#define RANSEUR   43
#define SPETUM   44
#define GLAIVE   45
#define LANCE   46
#define HALBERD   47
#define BARDICHE   48
#define VOULGE   49
#define DWARVISH_MATTOCK   50
#define FAUCHARD   51
#define GUISARME   52
#define BILL_GUISARME   53
#define LUCERN_HAMMER   54
#define BEC_DE_CORBIN   55
#define MACE   56
#define MORNING_STAR   57
#define WAR_HAMMER   58
#define CLUB   59
#define RUBBER_HOSE   60
#define QUARTERSTAFF   61
#define AKLYS   62
#define FLAIL   63
#define BULLWHIP   64
#define BOW   65
#define ELVEN_BOW   66
#define ORCISH_BOW   67
#define YUMI   68
#define SLING   69
#define CROSSBOW   70
#define ELVEN_LEATHER_HELM   71
#define ORCISH_HELM   72
#define DWARVISH_IRON_HELM   73
#define FEDORA   74
#define CORNUTHAUM   75
#define DUNCE_CAP   76
#define DENTED_POT   77
#define TINFOIL_HAT   78
#define HELMET   79
#define HELM_OF_BRILLIANCE   80
#define HELM_OF_OPPOSITE_ALIGNMENT   81
#define HELM_OF_TELEPATHY   82
#define MAGIC_DRAGON_SCALE_MAIL   83
#define REFLECTING_DRAGON_SCALE_MAIL   84
#define FIRE_DRAGON_SCALE_MAIL   85
#define ICE_DRAGON_SCALE_MAIL   86
#define SLEEP_DRAGON_SCALE_MAIL   87
#define DISINTEGRATION_DRAGON_SCALE_MA   88
#define ELECTRIC_DRAGON_SCALE_MAIL   89
#define POISON_DRAGON_SCALE_MAIL   90
#define STONE_DRAGON_SCALE_MAIL   91
#define ACID_DRAGON_SCALE_MAIL   92
#define MAGIC_DRAGON_SCALES   93
#define REFLECTING_DRAGON_SCALES   94
#define FIRE_DRAGON_SCALES   95
#define ICE_DRAGON_SCALES   96
#define SLEEP_DRAGON_SCALES   97
#define DISINTEGRATION_DRAGON_SCALES   98
#define ELECTRIC_DRAGON_SCALES   99
#define POISON_DRAGON_SCALES   100
#define STONE_DRAGON_SCALES   101
#define ACID_DRAGON_SCALES   102
#define PLATE_MAIL   103
#define CRYSTAL_PLATE_MAIL   104
#define BRONZE_PLATE_MAIL   105
#define SPLINT_MAIL   106
#define BANDED_MAIL   107
#define DWARVISH_MITHRIL_COAT   108
#define ELVEN_MITHRIL_COAT   109
#define CHAIN_MAIL   110
#define ORCISH_CHAIN_MAIL   111
#define SCALE_MAIL   112
#define STUDDED_LEATHER_ARMOR   113
#define RING_MAIL   114
#define ORCISH_RING_MAIL   115
#define LEATHER_ARMOR   116
#define LEATHER_JACKET   117
#define HAWAIIAN_SHIRT   118
#define T_SHIRT   119
#define MUMMY_WRAPPING   120
#define ELVEN_CLOAK   121
#define ORCISH_CLOAK   122
#define DWARVISH_CLOAK   123
#define OILSKIN_CLOAK   124
#define ROBE   125
#define ALCHEMY_SMOCK   126
#define LEATHER_CLOAK   127
#define CLOAK_OF_PROTECTION   128
#define CLOAK_OF_INVISIBILITY   129
#define CLOAK_OF_MAGIC_RESISTANCE   130
#define CLOAK_OF_DISPLACEMENT   131
#define SMALL_SHIELD   132
#define ELVEN_SHIELD   133
#define URUK_HAI_SHIELD   134
#define ORCISH_SHIELD   135
#define LARGE_SHIELD   136
#define DWARVISH_ROUNDSHIELD   137
#define SHIELD_OF_REFLECTION   138
#define LEATHER_GLOVES   139
#define GAUNTLETS_OF_FUMBLING   140
#define GAUNTLETS_OF_POWER   141
#define GAUNTLETS_OF_DEXTERITY   142
#define LOW_BOOTS   143
#define IRON_SHOES   144
#define HIGH_BOOTS   145
#define SPEED_BOOTS   146
#define WATER_WALKING_BOOTS   147
#define JUMPING_BOOTS   148
#define ELVEN_BOOTS   149
#define KICKING_BOOTS   150
#define FUMBLE_BOOTS   151
#define LEVITATION_BOOTS   152
#define RIN_ADORNMENT   153
#define RIN_GAIN_STRENGTH   154
#define RIN_GAIN_CONSTITUTION   155
#define RIN_GAIN_INTELLIGENCE   156
#define RIN_GAIN_WISDOM   157
#define RIN_GAIN_DEXTERITY   158
#define RIN_INCREASE_ACCURACY   159
#define RIN_INCREASE_DAMAGE   160
#define RIN_PROTECTION   161
#define RIN_REGENERATION   162
#define RIN_SEARCHING   163
#define RIN_STEALTH   164
#define RIN_SUSTAIN_ABILITY   165
#define RIN_LEVITATION   166
#define RIN_HUNGER   167
#define RIN_AGGRAVATE_MONSTER   168
#define RIN_CONFLICT   169
#define RIN_WARNING   170
#define RIN_POISON_RESISTANCE   171
#define RIN_FIRE_RESISTANCE   172
#define RIN_COLD_RESISTANCE   173
#define RIN_SHOCK_RESISTANCE   174
#define RIN_FREE_ACTION   175
#define RIN_SLOW_DIGESTION   176
#define RIN_TELEPORTATION   177
#define RIN_TELEPORT_CONTROL   178
#define RIN_POLYMORPH   179
#define RIN_POLYMORPH_CONTROL   180
#define RIN_INVISIBILITY   181
#define RIN_SEE_INVISIBLE   182
#define RIN_PROTECTION_FROM_SHAPE_CHAN   183
#define AMULET_OF_ESP   197
#define AMULET_OF_LIFE_SAVING   198
#define AMULET_OF_STRANGULATION   199
#define AMULET_OF_RESTFUL_SLEEP   200
#define AMULET_VERSUS_POISON   201
#define AMULET_OF_CHANGE   202
#define AMULET_OF_UNCHANGING   203
#define AMULET_OF_REFLECTION   204
#define AMULET_OF_MAGICAL_BREATHING   205
#define FAKE_AMULET_OF_YENDOR   212
#define AMULET_OF_YENDOR   213
#define LARGE_BOX   214
#define CHEST   215
#define IRON_SAFE   216
#define ICE_BOX   217
#define SACK   218
#define OILSKIN_SACK   219
#define BAG_OF_HOLDING   220
#define BAG_OF_TRICKS   221
#define SKELETON_KEY   222
#define LOCK_PICK   223
#define CREDIT_CARD   224
#define TALLOW_CANDLE   225
#define WAX_CANDLE   226
#define BRASS_LANTERN   227
#define OIL_LAMP   228
#define MAGIC_LAMP   229
#define EXPENSIVE_CAMERA   230
#define MIRROR   231
#define CRYSTAL_BALL   232
#define LENSES   233
#define BLINDFOLD   234
#define TOWEL   235
#define SADDLE   236
#define LEASH   237
#define STETHOSCOPE   238
#define TINNING_KIT   239
#define TIN_OPENER   240
#define CAN_OF_GREASE   241
#define FIGURINE   242
#define MAGIC_MARKER   243
#define LAND_MINE   244
#define BEARTRAP   245
#define TIN_WHISTLE   246
#define MAGIC_WHISTLE   247
#define WOODEN_FLUTE   248
#define MAGIC_FLUTE   249
#define TOOLED_HORN   250
#define FROST_HORN   251
#define FIRE_HORN   252
#define HORN_OF_PLENTY   253
#define WOODEN_HARP   254
#define MAGIC_HARP   255
#define BELL   256
#define BUGLE   257
#define LEATHER_DRUM   258
#define DRUM_OF_EARTHQUAKE   259
#define PICK_AXE   260
#define GRAPPLING_HOOK   261
#define UNICORN_HORN   262
#define CANDELABRUM_OF_INVOCATION   263
#define BELL_OF_OPENING   264
#define TRIPE_RATION   265
#define CORPSE   266
#define EGG   267
#define MEATBALL   268
#define MEAT_STICK   269
#define HUGE_CHUNK_OF_MEAT   270
#define MEAT_RING   271
#define KELP_FROND   272
#define EUCALYPTUS_LEAF   273
#define APPLE   274
#define ORANGE   275
#define PEAR   276
#define MELON   277
#define BANANA   278
#define CARROT   279
#define SPRIG_OF_WOLFSBANE   280
#define CLOVE_OF_GARLIC   281
#define SLIME_MOLD   282
#define LUMP_OF_ROYAL_JELLY   283
#define CREAM_PIE   284
#define CANDY_BAR   285
#define FORTUNE_COOKIE   286
#define PANCAKE   287
#define LEMBAS_WAFER   288
#define CRAM_RATION   289
#define FOOD_RATION   290
#define K_RATION   291
#define C_RATION   292
#define TIN   293
#define POT_GAIN_ABILITY   294
#define POT_RESTORE_ABILITY   295
#define POT_CONFUSION   296
#define POT_BLINDNESS   297
#define POT_PARALYSIS   298
#define POT_SPEED   299
#define POT_LEVITATION   300
#define POT_HALLUCINATION   301
#define POT_INVISIBILITY   302
#define POT_SEE_INVISIBLE   303
#define POT_HEALING   304
#define POT_EXTRA_HEALING   305
#define POT_GAIN_LEVEL   306
#define POT_ENLIGHTENMENT   307
#define POT_MONSTER_DETECTION   308
#define POT_OBJECT_DETECTION   309
#define POT_GAIN_ENERGY   310
#define POT_SLEEPING   311
#define POT_FULL_HEALING   312
#define POT_POLYMORPH   313
#define POT_BOOZE   314
#define POT_SICKNESS   315
#define POT_FRUIT_JUICE   316
#define POT_ACID   317
#define POT_OIL   318
#define POT_WATER   331
#define POT_BLOOD   332
#define POT_VAMPIRE_BLOOD   333
#define SCR_ENCHANT_ARMOR   334
#define SCR_DESTROY_ARMOR   335
#define SCR_CONFUSE_MONSTER   336
#define SCR_SCARE_MONSTER   337
#define SCR_REMOVE_CURSE   338
#define SCR_ENCHANT_WEAPON   339
#define SCR_CREATE_MONSTER   340
#define SCR_TAMING   341
#define SCR_GENOCIDE   342
#define SCR_LIGHT   343
#define SCR_TELEPORTATION   344
#define SCR_GOLD_DETECTION   345
#define SCR_FOOD_DETECTION   346
#define SCR_IDENTIFY   347
#define SCR_MAGIC_MAPPING   348
#define SCR_FLOOD   349
#define SCR_FIRE   350
#define SCR_EARTH   351
#define SCR_PUNISHMENT   352
#define SCR_CHARGING   353
#define SCR_STINKING_CLOUD   354
#define SCR_MAIL   376
#define SCR_BLANK_PAPER   377
#define SPE_DIG   378
#define SPE_MAGIC_MISSILE   379
#define SPE_FIREBALL   380
#define SPE_CONE_OF_COLD   381
#define SPE_SLEEP   382
#define SPE_FINGER_OF_DEATH   383
#define SPE_LIGHT   384
#define SPE_DETECT_MONSTERS   385
#define SPE_HEALING   386
#define SPE_KNOCK   387
#define SPE_FORCE_BOLT   388
#define SPE_CONFUSE_MONSTER   389
#define SPE_CURE_BLINDNESS   390
#define SPE_DRAIN_LIFE   391
#define SPE_SLOW_MONSTER   392
#define SPE_WIZARD_LOCK   393
#define SPE_CREATE_MONSTER   394
#define SPE_DETECT_FOOD   395
#define SPE_CAUSE_FEAR   396
#define SPE_CLAIRVOYANCE   397
#define SPE_CURE_SICKNESS   398
#define SPE_CHARM_MONSTER   399
#define SPE_HASTE_SELF   400
#define SPE_DETECT_UNSEEN   401
#define SPE_LEVITATION   402
#define SPE_EXTRA_HEALING   403
#define SPE_RESTORE_ABILITY   404
#define SPE_INVISIBILITY   405
#define SPE_DETECT_TREASURE   406
#define SPE_REMOVE_CURSE   407
#define SPE_MAGIC_MAPPING   408
#define SPE_IDENTIFY   409
#define SPE_TURN_UNDEAD   410
#define SPE_POLYMORPH   411
#define SPE_TELEPORT_AWAY   412
#define SPE_CREATE_FAMILIAR   413
#define SPE_CANCELLATION   414
#define SPE_PROTECTION   415
#define SPE_JUMPING   416
#define SPE_STONE_TO_FLESH   417
#define SPE_BLANK_PAPER   441
#define SPE_BOOK_OF_THE_DEAD   442
#define WAN_LIGHT   443
#define WAN_SECRET_DOOR_DETECTION   444
#define WAN_ENLIGHTENMENT   445
#define WAN_CREATE_MONSTER   446
#define WAN_WISHING   447
#define WAN_NOTHING   448
#define WAN_STRIKING   449
#define WAN_MAKE_INVISIBLE   450
#define WAN_SLOW_MONSTER   451
#define WAN_SPEED_MONSTER   452
#define WAN_UNDEAD_TURNING   453
#define WAN_POLYMORPH   454
#define WAN_CANCELLATION   455
#define WAN_TELEPORTATION   456
#define WAN_OPENING   457
#define WAN_LOCKING   458
#define WAN_PROBING   459
#define WAN_DIGGING   460
#define WAN_MAGIC_MISSILE   461
#define WAN_FIRE   462
#define WAN_COLD   463
#define WAN_SLEEP   464
#define WAN_DEATH   465
#define WAN_LIGHTNING   466
#define GOLD_PIECE   492
#define DILITHIUM_CRYSTAL   493
#define DIAMOND   494
#define RUBY   495
#define JACINTH   496
#define SAPPHIRE   497
#define BLACK_OPAL   498
#define EMERALD   499
#define TURQUOISE   500
#define CITRINE   501
#define AQUAMARINE   502
#define AMBER   503
#define TOPAZ   504
#define JET   505
#define OPAL   506
#define CHRYSOBERYL   507
#define GARNET   508
#define AMETHYST   509
#define JASPER   510
#define FLUORITE   511
#define OBSIDIAN   512
#define AGATE   513
#define JADE   514
#define LUCKSTONE   524
#define LOADSTONE   525
#define TOUCHSTONE   526
#define FLINT   527
#define ROCK   528
#define BOULDER   529
#define STATUE   530
#define HEAVY_IRON_BALL   531
#define IRON_CHAIN   532
#define BLINDING_VENOM   533
#define ACID_VENOM   534
#define LAST_GEM   (JADE)
#define MAXSPELL   43
#define NUM_OBJECTS   535
#define ART_EXCALIBUR   1
#define ART_STORMBRINGER   2
#define ART_THIEFBANE   3
#define ART_MJOLLNIR   4
#define ART_CLEAVER   5
#define ART_GRIMTOOTH   6
#define ART_ORCRIST   7
#define ART_STING   8
#define ART_MAGICBANE   9
#define ART_FROST_BRAND   10
#define ART_FIRE_BRAND   11
#define ART_DRAGONBANE   12
#define ART_DEMONBANE   13
#define ART_WEREBANE   14
#define ART_GRAYSWANDIR   15
#define ART_GIANTSLAYER   16
#define ART_OGRESMASHER   17
#define ART_TROLLSBANE   18
#define ART_VORPAL_BLADE   19
#define ART_SNICKERSNEE   20
#define ART_SUNSWORD   21
#define ART_ORB_OF_DETECTION   22
#define ART_HEART_OF_AHRIMAN   23
#define ART_SCEPTRE_OF_MIGHT   24
#define ART_STAFF_OF_AESCULAPIUS   25
#define ART_MAGIC_MIRROR_OF_MERLIN   26
#define ART_EYES_OF_THE_OVERWORLD   27
#define ART_MITRE_OF_HOLINESS   28
#define ART_LONGBOW_OF_DIANA   29
#define ART_MASTER_KEY_OF_THIEVERY   30
#define ART_TSURUGI_OF_MURAMASA   31
#define ART_YENDORIAN_EXPRESS_CARD   32
#define ART_ORB_OF_FATE   33
#define ART_EYE_OF_THE_AETHIOPICA   34
#define NROFARTIFACTS   34

Define Documentation

#define ACID_DRAGON_SCALE_MAIL   92
#define ACID_DRAGON_SCALES   102
#define ACID_VENOM   534
#define AGATE   513

Referenced by get_cost().

#define AKLYS   62
#define ALCHEMY_SMOCK   126
#define AMBER   503

Referenced by get_cost().

#define AMETHYST   509

Referenced by dip(), get_cost(), and mixtype().

#define AMULET_OF_CHANGE   202
#define AMULET_OF_ESP   197
#define AMULET_OF_LIFE_SAVING   198
#define AMULET_OF_MAGICAL_BREATHING   205

Referenced by Amulet_off(), and Amulet_on().

#define AMULET_OF_REFLECTION   204
#define AMULET_OF_RESTFUL_SLEEP   200
#define AMULET_OF_STRANGULATION   199
#define AMULET_OF_UNCHANGING   203
#define AMULET_OF_YENDOR   213
#define AMULET_VERSUS_POISON   201

Referenced by Amulet_off(), and Amulet_on().

#define APPLE   274

Referenced by dogfood(), fprefx(), and violated().

#define AQUAMARINE   502

Referenced by get_cost(), and init_objects().

#define ARROW   1
#define ART_CLEAVER   5
#define ART_DEMONBANE   13
#define ART_DRAGONBANE   12

Referenced by artifact_hit().

#define ART_EXCALIBUR   1
#define ART_EYE_OF_THE_AETHIOPICA   34
#define ART_EYES_OF_THE_OVERWORLD   27
#define ART_FIRE_BRAND   11
#define ART_FROST_BRAND   10
#define ART_GIANTSLAYER   16
#define ART_GRAYSWANDIR   15
#define ART_GRIMTOOTH   6
#define ART_HEART_OF_AHRIMAN   23
#define ART_LONGBOW_OF_DIANA   29
#define ART_MAGIC_MIRROR_OF_MERLIN   26
#define ART_MAGICBANE   9
#define ART_MASTER_KEY_OF_THIEVERY   30
#define ART_MITRE_OF_HOLINESS   28
#define ART_MJOLLNIR   4
#define ART_OGRESMASHER   17

Referenced by artifact_hit().

#define ART_ORB_OF_DETECTION   22
#define ART_ORB_OF_FATE   33

Referenced by doread(), and getobj().

#define ART_ORCRIST   7

Referenced by artifact_hit().

#define ART_SCEPTRE_OF_MIGHT   24
#define ART_SNICKERSNEE   20
#define ART_STAFF_OF_AESCULAPIUS   25
#define ART_STING   8

Referenced by domove().

#define ART_STORMBRINGER   2

Referenced by artifact_hit(), attack(), and attack_checks().

#define ART_SUNSWORD   21

Referenced by artifact_light(), and m_initweap().

#define ART_THIEFBANE   3
#define ART_TROLLSBANE   18

Referenced by artifact_hit().

#define ART_TSURUGI_OF_MURAMASA   31

Referenced by artifact_hit().

#define ART_VORPAL_BLADE   19

Referenced by artifact_hit().

#define ART_WEREBANE   14

Referenced by artifact_hit().

#define ART_YENDORIAN_EXPRESS_CARD   32
#define ATHAME   21
#define AXE   27
#define BAG_OF_HOLDING   220
#define BAG_OF_TRICKS   221
#define BANANA   278

Referenced by dogfood(), and thitmonst().

#define BANDED_MAIL   107

Referenced by m_initinv().

#define BARDICHE   48

Referenced by dmgval().

#define BATTLE_AXE   28
#define BEARTRAP   245
#define BEC_DE_CORBIN   55

Referenced by m_initweap().

#define BELL   256
#define BELL_OF_OPENING   264
#define BILL_GUISARME   53

Referenced by dmgval().

#define BLACK_OPAL   498

Referenced by get_cost().

#define BLINDFOLD   234
#define BLINDING_VENOM   533
#define BOOMERANG   9
#define BOULDER   529
#define BOW   65
#define BRASS_LANTERN   227
#define BROADSWORD   35

Referenced by dmgval(), and m_initweap().

#define BRONZE_PLATE_MAIL   105
#define BUGLE   257
#define BULLWHIP   64
#define C_RATION   292

Referenced by fprefx(), and m_initinv().

#define CAN_OF_GREASE   241
#define CANDELABRUM_OF_INVOCATION   263
#define CANDY_BAR   285

Referenced by can_ooze(), doeat(), doread(), and getobj().

#define CARROT   279

Referenced by dogfood(), and fpostfx().

#define CHAIN_MAIL   110

Referenced by mk_mplayer().

#define CHEST   215
#define CHRYSOBERYL   507

Referenced by get_cost().

#define CITRINE   501

Referenced by get_cost().

#define CLOAK_OF_DISPLACEMENT   131
#define CLOAK_OF_INVISIBILITY   129

Referenced by Cloak_off(), and Cloak_on().

#define CLOAK_OF_MAGIC_RESISTANCE   130
#define CLOAK_OF_PROTECTION   128
#define CLOVE_OF_GARLIC   281
#define CLUB   59

Referenced by m_initweap(), mk_mplayer(), and select_hwep().

#define CORNUTHAUM   75
#define CORPSE   266
#define CRAM_RATION   289

Referenced by fprefx().

#define CREAM_PIE   284
#define CREDIT_CARD   224
#define CROSSBOW   70
#define CROSSBOW_BOLT   6

Referenced by dmgval(), m_initweap(), and maybe_tutorial().

#define CRYSKNIFE   26
#define CRYSTAL_BALL   232
#define CRYSTAL_PLATE_MAIL   104

Referenced by breakmsg(), and m_initinv().

#define DAGGER   17
#define DART   7
#define DENTED_POT   77

Referenced by Helmet_off(), Helmet_on(), and m_initinv().

#define DIAMOND   494

Referenced by get_cost(), and init_objects().

#define DILITHIUM_CRYSTAL   493
#define DISINTEGRATION_DRAGON_SCALE_MA   88
#define DISINTEGRATION_DRAGON_SCALES   98
#define DRUM_OF_EARTHQUAKE   259
#define DUNCE_CAP   76
#define DWARVISH_CLOAK   123
#define DWARVISH_IRON_HELM   73
#define DWARVISH_MATTOCK   50
#define DWARVISH_MITHRIL_COAT   108

Referenced by m_initweap(), and u_init().

#define DWARVISH_ROUNDSHIELD   137

Referenced by m_initweap(), and u_init().

#define DWARVISH_SHORT_SWORD   32

Referenced by m_initweap(), and u_init().

#define DWARVISH_SPEAR   13

Referenced by maybe_tutorial(), and u_init().

#define EGG   267
#define ELECTRIC_DRAGON_SCALE_MAIL   89
#define ELECTRIC_DRAGON_SCALES   99
#define ELVEN_ARROW   2
#define ELVEN_BOOTS   149
#define ELVEN_BOW   66
#define ELVEN_BROADSWORD   36

Referenced by dmgval(), m_initweap(), and u_init().

#define ELVEN_CLOAK   121
#define ELVEN_DAGGER   18
#define ELVEN_LEATHER_HELM   71
#define ELVEN_MITHRIL_COAT   109

Referenced by m_initweap(), and u_init().

#define ELVEN_SHIELD   133
#define ELVEN_SHORT_SWORD   30

Referenced by m_initweap(), and u_init().

#define ELVEN_SPEAR   11

Referenced by m_initweap(), maybe_tutorial(), and u_init().

#define EMERALD   499

Referenced by get_cost(), and init_objects().

#define EUCALYPTUS_LEAF   273

Referenced by doapply(), fpostfx(), and getobj().

#define EXPENSIVE_CAMERA   230
#define FAKE_AMULET_OF_YENDOR   212
#define FAUCHARD   51
#define FEDORA   74

Referenced by can_ooze(), Helmet_off(), and Helmet_on().

#define FIGURINE   242
#define FIRE_DRAGON_SCALE_MAIL   85
#define FIRE_DRAGON_SCALES   95
#define FIRE_HORN   252
#define FLAIL   63

Referenced by dmgval(), doforce(), and m_initweap().

#define FLINT   527
#define FLUORITE   511

Referenced by get_cost(), and init_objects().

#define FOOD_RATION   290

Referenced by doapply(), fprefx(), and xkilled().

#define FORTUNE_COOKIE   286
#define FROST_HORN   251
#define FUMBLE_BOOTS   151
#define GARNET   508
#define GAUNTLETS_OF_DEXTERITY   142
#define GAUNTLETS_OF_FUMBLING   140
#define GAUNTLETS_OF_POWER   141
#define GLAIVE   45

Referenced by m_initweap().

#define GOLD_PIECE   492
#define GRAPPLING_HOOK   261

Referenced by doapply(), and restgamestate().

#define GUISARME   52

Referenced by dmgval().

#define HALBERD   47

Referenced by dmgval().

#define HAWAIIAN_SHIRT   118
#define HEAVY_IRON_BALL   531
#define HELM_OF_BRILLIANCE   80
#define HELM_OF_OPPOSITE_ALIGNMENT   81
#define HELM_OF_TELEPATHY   82
#define HELMET   79
#define HIGH_BOOTS   145

Referenced by Boots_off(), Boots_on(), and m_initinv().

#define HORN_OF_PLENTY   253
#define HUGE_CHUNK_OF_MEAT   270

Referenced by bhito(), dogfood(), fprefx(), and hits_bars().

#define ICE_BOX   217
#define ICE_DRAGON_SCALE_MAIL   86
#define ICE_DRAGON_SCALES   96
#define IRON_CHAIN   532
#define IRON_SAFE   216
#define IRON_SHOES   144

Referenced by Boots_off(), Boots_on(), hitmu(), and m_initweap().

#define JACINTH   496

Referenced by get_cost().

#define JADE   514

Referenced by get_cost(), and mk_mplayer().

#define JASPER   510

Referenced by get_cost().

#define JAVELIN   15

Referenced by maybe_tutorial().

#define JET   505

Referenced by get_cost().

#define JUMPING_BOOTS   148

Referenced by Boots_off(), and Boots_on().

#define K_RATION   291

Referenced by fprefx(), and m_initinv().

#define KATANA   39

Referenced by hmon_hitmon(), and mk_mplayer().

#define KELP_FROND   272

Referenced by mineralize(), and mksobj().

#define KICKING_BOOTS   150

Referenced by Boots_off(), Boots_on(), dokick(), and kickdmg().

#define KNIFE   23

Referenced by m_initweap().

#define LANCE   46
#define LAND_MINE   244
#define LARGE_BOX   214
#define LARGE_SHIELD   136

Referenced by m_initinv(), and m_initweap().

#define LAST_GEM   (JADE)
#define LEASH   237
#define LEATHER_ARMOR   116

Referenced by m_initinv(), m_initweap(), and make_corpse().

#define LEATHER_CLOAK   127

Referenced by Cloak_off(), Cloak_on(), and m_initinv().

#define LEATHER_DRUM   258
#define LEATHER_GLOVES   139
#define LEATHER_JACKET   117
#define LEMBAS_WAFER   288

Referenced by can_ooze().

#define LENSES   233
#define LEVITATION_BOOTS   152
#define LOADSTONE   525
#define LOCK_PICK   223
#define LONG_SWORD   37

Referenced by dipfountain(), m_initweap(), and mk_mplayer().

#define LOW_BOOTS   143
#define LUCERN_HAMMER   54

Referenced by dmgval(), and m_initweap().

#define LUCKSTONE   524
#define LUMP_OF_ROYAL_JELLY   283
#define MACE   56

Referenced by dmgval(), m_initweap(), and mk_mplayer().

#define MAGIC_DRAGON_SCALE_MAIL   83
#define MAGIC_DRAGON_SCALES   93
#define MAGIC_FLUTE   249
#define MAGIC_HARP   255
#define MAGIC_LAMP   229
#define MAGIC_MARKER   243
#define MAGIC_WHISTLE   247

Referenced by can_ooze(), doapply(), and hits_bars().

#define MAXSPELL   43
#define MEAT_RING   271
#define MEAT_STICK   269

Referenced by bhito(), dogfood(), fprefx(), and hits_bars().

#define MEATBALL   268

Referenced by bhito(), dogfood(), and fprefx().

#define MELON   277

Referenced by breakmsg(), and breaktest().

#define MIRROR   231
#define MORNING_STAR   57

Referenced by dmgval(), and xkilled().

#define MUMMY_WRAPPING   120
#define NROFARTIFACTS   34
#define NUM_OBJECTS   535
#define OBSIDIAN   512
#define OIL_LAMP   228
#define OILSKIN_CLOAK   124
#define OILSKIN_SACK   219
#define OPAL   506

Referenced by get_cost().

#define ORANGE   275

Referenced by cpostfx().

#define ORCISH_ARROW   3
#define ORCISH_BOW   67
#define ORCISH_CHAIN_MAIL   111

Referenced by m_initweap(), and u_init().

#define ORCISH_CLOAK   122
#define ORCISH_DAGGER   19
#define ORCISH_HELM   72
#define ORCISH_RING_MAIL   115

Referenced by u_init().

#define ORCISH_SHIELD   135

Referenced by m_initweap(), mksobj(), u_init(), and xname().

#define ORCISH_SHORT_SWORD   31

Referenced by m_initweap(), and u_init().

#define ORCISH_SPEAR   12

Referenced by maybe_tutorial(), and u_init().

#define PANCAKE   287

Referenced by can_ooze(), and doeat().

#define PARTISAN   42

Referenced by dmgval(), and m_initweap().

#define PEAR   276

Referenced by fprefx().

#define PICK_AXE   260
#define PLATE_MAIL   103

Referenced by m_initinv(), and mk_mplayer().

#define POISON_DRAGON_SCALE_MAIL   90
#define POISON_DRAGON_SCALES   100
#define POT_ACID   317
#define POT_BLINDNESS   297
#define POT_BLOOD   332
#define POT_BOOZE   314
#define POT_CONFUSION   296
#define POT_ENLIGHTENMENT   307

Referenced by peffects().

#define POT_EXTRA_HEALING   305
#define POT_FRUIT_JUICE   316

Referenced by cancel_item(), mixtype(), and peffects().

#define POT_FULL_HEALING   312
#define POT_GAIN_ABILITY   294
#define POT_GAIN_ENERGY   310

Referenced by peffects().

#define POT_GAIN_LEVEL   306
#define POT_HALLUCINATION   301
#define POT_HEALING   304
#define POT_INVISIBILITY   302
#define POT_LEVITATION   300

Referenced by peffects().

#define POT_MONSTER_DETECTION   308

Referenced by peffects().

#define POT_OBJECT_DETECTION   309

Referenced by m_initinv(), and peffects().

#define POT_OIL   318
#define POT_PARALYSIS   298
#define POT_POLYMORPH   313
#define POT_RESTORE_ABILITY   295

Referenced by peffects(), potionbreathe(), and potionhit().

#define POT_SEE_INVISIBLE   303

Referenced by cancel_item(), dip(), and peffects().

#define POT_SICKNESS   315
#define POT_SLEEPING   311
#define POT_SPEED   299
#define POT_VAMPIRE_BLOOD   333
#define POT_WATER   331
#define QUARTERSTAFF   61

Referenced by m_initinv(), make_corpse(), and mk_mplayer().

#define RANSEUR   43

Referenced by dmgval(), and m_initweap().

#define REFLECTING_DRAGON_SCALE_MAIL   84
#define REFLECTING_DRAGON_SCALES   94
#define RIN_ADORNMENT   153
#define RIN_AGGRAVATE_MONSTER   168
#define RIN_COLD_RESISTANCE   173

Referenced by Ring_off_or_gone(), and Ring_on().

#define RIN_CONFLICT   169

Referenced by Ring_off_or_gone(), and Ring_on().

#define RIN_FIRE_RESISTANCE   172

Referenced by Ring_off_or_gone(), and Ring_on().

#define RIN_FREE_ACTION   175
#define RIN_GAIN_CONSTITUTION   155
#define RIN_GAIN_DEXTERITY   158
#define RIN_GAIN_INTELLIGENCE   156
#define RIN_GAIN_STRENGTH   154
#define RIN_GAIN_WISDOM   157
#define RIN_HUNGER   167
#define RIN_INCREASE_ACCURACY   159
#define RIN_INCREASE_DAMAGE   160
#define RIN_INVISIBILITY   181
#define RIN_LEVITATION   166
#define RIN_POISON_RESISTANCE   171

Referenced by Ring_off_or_gone(), and Ring_on().

#define RIN_POLYMORPH   179
#define RIN_POLYMORPH_CONTROL   180

Referenced by ini_inv(), Ring_off_or_gone(), and Ring_on().

#define RIN_PROTECTION   161
#define RIN_PROTECTION_FROM_SHAPE_CHAN   183
#define RIN_REGENERATION   162

Referenced by Ring_off_or_gone(), and Ring_on().

#define RIN_SEARCHING   163

Referenced by Ring_off_or_gone(), and Ring_on().

#define RIN_SEE_INVISIBLE   182
#define RIN_SHOCK_RESISTANCE   174
#define RIN_SLOW_DIGESTION   176
#define RIN_STEALTH   164

Referenced by Ring_off_or_gone(), and Ring_on().

#define RIN_SUSTAIN_ABILITY   165
#define RIN_TELEPORT_CONTROL   178

Referenced by Ring_off_or_gone(), and Ring_on().

#define RIN_TELEPORTATION   177

Referenced by mksobj(), Ring_off_or_gone(), and Ring_on().

#define RIN_WARNING   170

Referenced by Ring_off_or_gone(), and Ring_on().

#define RING_MAIL   114

Referenced by m_initinv().

#define ROBE   125
#define ROCK   528
#define RUBBER_HOSE   60

Referenced by doforce(), and m_initweap().

#define RUBY   495

Referenced by get_cost().

#define RUNESWORD   41

Referenced by dmgval(), and doread().

#define SACK   218
#define SADDLE   236
#define SAPPHIRE   497

Referenced by get_cost(), and init_objects().

#define SCALE_MAIL   112

Referenced by readobjnam().

#define SCALPEL   22

Referenced by mk_mplayer().

#define SCIMITAR   33

Referenced by m_initweap().

#define SCR_BLANK_PAPER   377
#define SCR_CHARGING   353

Referenced by cost(), and seffects().

#define SCR_CONFUSE_MONSTER   336

Referenced by cost(), and seffects().

#define SCR_CREATE_MONSTER   340
#define SCR_DESTROY_ARMOR   335

Referenced by cost(), and seffects().

#define SCR_EARTH   351
#define SCR_ENCHANT_ARMOR   334

Referenced by cost(), and seffects().

#define SCR_ENCHANT_WEAPON   339

Referenced by cost(), ini_inv(), and seffects().

#define SCR_FIRE   350
#define SCR_FLOOD   349

Referenced by cost(), ini_inv(), and seffects().

#define SCR_FOOD_DETECTION   346

Referenced by cost(), and seffects().

#define SCR_GENOCIDE   342

Referenced by cost(), and seffects().

#define SCR_GOLD_DETECTION   345

Referenced by cost(), and seffects().

#define SCR_IDENTIFY   347

Referenced by cost(), and seffects().

#define SCR_LIGHT   343

Referenced by cost(), and seffects().

#define SCR_MAGIC_MAPPING   348

Referenced by cost(), and seffects().

#define SCR_MAIL   376
#define SCR_PUNISHMENT   352

Referenced by cost(), and seffects().

#define SCR_REMOVE_CURSE   338

Referenced by cost(), domagictrap(), and seffects().

#define SCR_SCARE_MONSTER   337
#define SCR_STINKING_CLOUD   354

Referenced by cost(), and seffects().

#define SCR_TAMING   341

Referenced by arti_invoke(), cost(), and seffects().

#define SCR_TELEPORTATION   344
#define SHIELD_OF_REFLECTION   138
#define SHORT_SWORD   29

Referenced by m_initweap(), mk_mplayer(), and u_init().

#define SHURIKEN   8

Referenced by maybe_tutorial(), and noisy_hit().

#define SILVER_ARROW   4

Referenced by hmon_hitmon(), and maybe_tutorial().

#define SILVER_DAGGER   20

Referenced by maybe_tutorial(), and start_tin().

#define SILVER_SABER   34

Referenced by final_level(), and m_initweap().

#define SILVER_SPEAR   14
#define SKELETON_KEY   222
#define SLEEP_DRAGON_SCALE_MAIL   87
#define SLEEP_DRAGON_SCALES   97
#define SLIME_MOLD   282
#define SLING   69
#define SMALL_SHIELD   132

Referenced by m_initinv(), and percent_success().

#define SPE_BLANK_PAPER   441
#define SPE_BOOK_OF_THE_DEAD   442
#define SPE_CANCELLATION   414
#define SPE_CAUSE_FEAR   396

Referenced by seffects(), and spelleffects().

#define SPE_CHARM_MONSTER   399

Referenced by seffects(), and spelleffects().

#define SPE_CLAIRVOYANCE   397

Referenced by spelleffects().

#define SPE_CONE_OF_COLD   381

Referenced by spelleffects(), and zapyourself().

#define SPE_CONFUSE_MONSTER   389

Referenced by seffects(), and spelleffects().

#define SPE_CREATE_FAMILIAR   413

Referenced by spelleffects().

#define SPE_CREATE_MONSTER   394

Referenced by seffects(), and spelleffects().

#define SPE_CURE_BLINDNESS   390

Referenced by percent_success(), and spelleffects().

#define SPE_CURE_SICKNESS   398

Referenced by percent_success(), and spelleffects().

#define SPE_DETECT_FOOD   395

Referenced by seffects(), and spelleffects().

#define SPE_DETECT_MONSTERS   385

Referenced by peffects(), and spelleffects().

#define SPE_DETECT_TREASURE   406

Referenced by peffects(), and spelleffects().

#define SPE_DETECT_UNSEEN   401

Referenced by spelleffects(), zapnodir(), and zapyourself().

#define SPE_DIG   378
#define SPE_DRAIN_LIFE   391
#define SPE_EXTRA_HEALING   403
#define SPE_FINGER_OF_DEATH   383

Referenced by spelleffects(), weffects(), and zapyourself().

#define SPE_FIREBALL   380
#define SPE_FORCE_BOLT   388
#define SPE_HASTE_SELF   400

Referenced by peffects(), and spelleffects().

#define SPE_HEALING   386
#define SPE_IDENTIFY   409

Referenced by seffects(), and spelleffects().

#define SPE_INVISIBILITY   405

Referenced by peffects(), and spelleffects().

#define SPE_JUMPING   416

Referenced by spelleffects().

#define SPE_KNOCK   387
#define SPE_LEVITATION   402

Referenced by peffects(), and spelleffects().

#define SPE_LIGHT   384

Referenced by spelleffects(), and zapnodir().

#define SPE_MAGIC_MAPPING   408

Referenced by seffects(), and spelleffects().

#define SPE_MAGIC_MISSILE   379
#define SPE_POLYMORPH   411
#define SPE_PROTECTION   415
#define SPE_REMOVE_CURSE   407
#define SPE_RESTORE_ABILITY   404
#define SPE_SLEEP   382

Referenced by spelleffects(), u_init(), and zapyourself().

#define SPE_SLOW_MONSTER   392
#define SPE_STONE_TO_FLESH   417
#define SPE_TELEPORT_AWAY   412
#define SPE_TURN_UNDEAD   410
#define SPE_WIZARD_LOCK   393
#define SPEAR   10
#define SPEED_BOOTS   146
#define SPETUM   44

Referenced by dmgval(), and m_initweap().

#define SPLINT_MAIL   106

Referenced by m_initinv(), and mksobj().

#define SPRIG_OF_WOLFSBANE   280

Referenced by fpostfx().

#define STATUE   530
#define STETHOSCOPE   238

Referenced by can_ooze(), doapply(), and pick_lock().

#define STILETTO   24

Referenced by m_initweap().

#define STONE_DRAGON_SCALE_MAIL   91
#define STONE_DRAGON_SCALES   101
#define STRANGE_OBJECT   0
#define STUDDED_LEATHER_ARMOR   113

Referenced by m_initinv().

#define T_SHIRT   119

Referenced by doread(), and getobj().

#define TALLOW_CANDLE   225
#define TIN   293
#define TIN_OPENER   240

Referenced by can_ooze(), doapply(), ini_inv(), and start_tin().

#define TIN_WHISTLE   246
#define TINFOIL_HAT   78
#define TINNING_KIT   239
#define TOOLED_HORN   250

Referenced by do_improvisation(), doapply(), and u_init().

#define TOPAZ   504

Referenced by get_cost().

#define TOUCHSTONE   526

Referenced by doapply(), shkinit(), u_init(), and use_stone().

#define TOWEL   235
#define TRIDENT   16

Referenced by dmgval(), eatspecial(), hitval(), and m_initweap().

#define TRIPE_RATION   265

Referenced by dogfood(), and fprefx().

#define TSURUGI   40

Referenced by dmgval().

#define TURQUOISE   500

Referenced by init_objects().

#define TWO_HANDED_SWORD   38
#define UNICORN_HORN   262
#define URUK_HAI_SHIELD   134

Referenced by m_initweap(), and u_init().

#define VOULGE   49

Referenced by dmgval().

#define WAN_CANCELLATION   455
#define WAN_COLD   463
#define WAN_CREATE_MONSTER   446
#define WAN_DEATH   465
#define WAN_DIGGING   460
#define WAN_ENLIGHTENMENT   445

Referenced by do_break_wand(), engrave(), and zapnodir().

#define WAN_FIRE   462
#define WAN_LIGHT   443
#define WAN_LIGHTNING   466
#define WAN_LOCKING   458
#define WAN_MAGIC_MISSILE   461
#define WAN_MAKE_INVISIBLE   450
#define WAN_NOTHING   448
#define WAN_OPENING   457
#define WAN_POLYMORPH   454
#define WAN_PROBING   459
#define WAN_SECRET_DOOR_DETECTION   444

Referenced by do_break_wand(), engrave(), and zapnodir().

#define WAN_SLEEP   464
#define WAN_SLOW_MONSTER   451

Referenced by bhitm(), bhito(), engrave(), and zapyourself().

#define WAN_SPEED_MONSTER   452
#define WAN_STRIKING   449
#define WAN_TELEPORTATION   456
#define WAN_UNDEAD_TURNING   453
#define WAN_WISHING   447
#define WAR_HAMMER   58

Referenced by dmgval(), mk_mplayer(), and throwing_weapon().

#define WATER_WALKING_BOOTS   147

Referenced by Boots_off(), Boots_on(), and dosit().

#define WAX_CANDLE   226
#define WOODEN_FLUTE   248

Referenced by do_improvisation(), doapply(), and u_init().

#define WOODEN_HARP   254

Referenced by do_improvisation(), doapply(), and u_init().

#define WORM_TOOTH   25
#define YA   5
#define YUMI   68