#include <you.h>
you::Bitfield | ( | usick_type | , |
2 | |||
) |
you::Bitfield | ( | uedibility | , |
1 | |||
) |
you::Bitfield | ( | uburied | , |
1 | |||
) |
you::Bitfield | ( | uinvulnerable | , |
1 | |||
) |
you::Bitfield | ( | mfemale | , |
1 | |||
) |
you::Bitfield | ( | uundetected | , |
1 | |||
) |
you::Bitfield | ( | uinwater | , |
1 | |||
) |
you::Bitfield | ( | uswallow | , |
1 | |||
) |
struct attribs acurr aexe abon amax atemp you::atime |
int you::bc_felt |
Referenced by drop_ball(), feel_location(), forget(), move_bc(), set_bc(), and unplacebc().
int you::bc_order |
Referenced by drop_ball(), move_bc(), placebc(), and set_bc().
int you::bglyph |
Referenced by drop_ball(), move_bc(), set_bc(), and unplacebc().
int you::cglyph |
Referenced by drop_ball(), move_bc(), set_bc(), and unplacebc().
Referenced by attack(), attack_checks(), cast_protection(), check_tutorial_command(), confdir(), disarm_holdingtrap(), disarm_squeaky_board(), do_improvisation(), dobreathe(), dochat(), doclose(), doidtrap(), dokick(), domove(), dozap(), drop_ball(), drown(), findtravelpath(), get_adjacent_loc(), getdir(), hmon_hitmon(), hmonas(), kick_object(), kickdmg(), known_hitum(), lookaround(), movecmd(), moverock(), picking_lock(), picklock(), set_apparxy(), sho_obj_return_to_u(), spelleffects(), stumble_onto_mimic(), throw_gold(), throw_obj(), throwit(), throwspell(), try_disarm(), untrap(), use_figurine(), use_mirror(), use_pick_axe(), use_pick_axe2(), use_stethoscope(), use_whip(), watch_on_duty(), water_friction(), weffects(), and zap_dig().
Referenced by attack(), attack_checks(), cast_protection(), check_tutorial_command(), confdir(), disarm_holdingtrap(), disarm_squeaky_board(), do_improvisation(), dobreathe(), dochat(), doclose(), doidtrap(), dokick(), domove(), dozap(), drop_ball(), drown(), findtravelpath(), get_adjacent_loc(), getdir(), hmon_hitmon(), hmonas(), kick_object(), kickdmg(), known_hitum(), lookaround(), movecmd(), moverock(), picking_lock(), picklock(), set_apparxy(), sho_obj_return_to_u(), spelleffects(), stumble_onto_mimic(), throw_gold(), throw_obj(), throwit(), throwspell(), try_disarm(), untrap(), use_figurine(), use_mirror(), use_pick_axe(), use_pick_axe2(), use_stethoscope(), use_whip(), watch_on_duty(), water_friction(), weffects(), and zap_dig().
Referenced by do_improvisation(), dochat(), doidtrap(), dozap(), getdir(), goto_level(), movecmd(), pick_lock(), rhack(), spelleffects(), throw_gold(), throw_obj(), throwit(), use_figurine(), use_leash(), use_mirror(), use_pick_axe(), use_pick_axe2(), use_stethoscope(), use_whip(), weffects(), zap_dig(), and zap_updown().
Referenced by lookaround(), and rhack().
struct attribs macurr you::mamax |
int you::mh |
Referenced by arti_invoke(), artifact_hit(), bot2(), cloneu(), cpostfx(), do_class_genocide(), domove(), dosit(), explode(), fix_worst_trouble(), fpostfx(), healup(), hitmu(), hmonas(), in_trouble(), losehp_how(), losestr(), mdamageu(), moveloop(), newuhs(), passiveum(), peffects(), pleased(), pluslvl(), polyman(), polymon(), potionbreathe(), rehumanize(), throwit(), toss_up(), u_init(), ugolemeffects(), uhp(), and ustatusline().
int you::mhmax |
Referenced by arti_invoke(), bot2(), cloneu(), cpostfx(), dofiretrap(), domove(), dosit(), dotrap(), drown(), fix_worst_trouble(), fpostfx(), healup(), hitmu(), in_trouble(), losehp_how(), losestr(), moveloop(), passiveum(), peffects(), pleased(), pluslvl(), polyman(), polymon(), potionbreathe(), split_mon(), throwit(), u_init(), ugolemeffects(), uhpmax(), and ustatusline().
Referenced by enlightenment(), set_moreluck(), and u_init().
int you::mtimedone |
Referenced by enlightenment(), nh_timeout(), peffects(), polyman(), polymon(), and u_init().
int you::nv_range |
Referenced by u_init(), and vision_recalc().
struct u_roleplay you::roleplay |
Referenced by doread(), dowrite(), edibility_prompts(), engrave(), fpostfx(), ini_inv(), read_engr_at(), u_init(), and violated().
xchar you::skill_record[P_SKILL_LIMIT] |
Referenced by lose_weapon_skill(), and skill_advance().
Referenced by can_advance(), could_advance(), lose_weapon_skill(), and skill_advance().
Referenced by attack(), canwearobj(), curse(), do_takeoff(), doname_base(), doprwep(), doswapweapon(), dotrap(), dotwoweapon(), drop_weapon(), enlightenment(), find_roll_to_hit(), getobj(), glibr(), Gloves_off(), hitmu(), hmon_hitmon(), hmonas(), joust(), known_hitum(), maybe_tutorial(), passive_obj(), polyman(), realloc_obj(), seffects(), select_off(), selftouch(), setnotworn(), setworn(), shopdig(), steal(), throw_obj(), throwit(), u_init(), untwoweapon(), unwield_weapons_silently(), uwep_skill_type(), weapon_dam_bonus(), weapon_hit_bonus(), wield_tool(), worst_cursed_item(), and zhitu().
Referenced by click_to_cmd(), dotravel(), and findtravelpath().
Referenced by click_to_cmd(), dotravel(), and findtravelpath().
Referenced by bot2(), buzz(), cast_protection(), find_ac(), gulpmu(), hitmu(), mattacku(), maybe_tutorial(), mbhitm(), spoteffects(), thitu(), and ustatusline().
Referenced by adjalign(), angrygods(), bhitm(), bot1(), can_pray(), check_caitiff(), choke(), consume_offering(), convert_arg(), deadbook(), demon_talk(), demonpet(), dig_up_grave(), dipfountain(), do_genocide(), dog_move(), done(), dopray(), dosacrifice(), doturn(), enlightenment(), final_level(), find_roll_to_hit(), gem_accept(), gods_upset(), Helmet_off(), Helmet_on(), hmon_hitmon(), in_your_sanctuary(), ini_inv(), intemple(), invault(), is_pure(), make_happy_shk(), makemon(), minimal_enlightenment(), mk_roamer(), newhp(), p_coaligned(), pay_for_damage(), peace_minded(), peffects(), pleased(), prayer_done(), priest_talk(), print_mapseen(), reset_hostility(), reward_untrap(), rob_shop(), set_malign(), shopdig(), spec_applies(), topten(), touch_artifact(), u_gname(), u_init(), ustatusline(), and xkilled().
aligntyp you::ualignbase[CONVERT] |
Referenced by convert_arg(), create_altar(), create_monster(), dosacrifice(), dowear(), Helmet_off(), is_pure(), minimal_enlightenment(), u_init(), and welcome().
Referenced by antholemon(), creatorname(), done(), doread(), get_cost(), nameshk(), paniclog(), topten(), and u_init().
int you::ublesscnt |
Referenced by angrygods(), can_pray(), dopray(), dosacrifice(), enlightenment(), makewish(), moveloop(), pleased(), prayer_done(), and u_init().
int you::ublessed |
Referenced by angrygods(), attrcurse(), dosacrifice(), dowear(), eataccessory(), enlightenment(), find_ac(), Helmet_off(), Helmet_on(), pleased(), priest_talk(), u_init(), and xkilled().
long you::ucleansed |
Referenced by priest_talk().
struct u_conduct you::uconduct |
Referenced by bhito(), check_leash(), dip(), doaltarobj(), doeat(), dopray(), doread(), dosacrifice(), doturn(), engrave(), known_hitum(), makewish(), peffects(), polymon(), priest_talk(), readobjnam(), show_conduct(), successful_cdt(), use_pole(), and violated().
unsigned you::ucreamed |
Referenced by arti_invoke(), can_blnd(), dowipe(), fix_attributes_and_properties(), fix_worst_trouble(), fpostfx(), m_throw(), nh_timeout(), toss_up(), use_cream_pie(), use_towel(), ustatusline(), and wipeoff().
Referenced by cancel_item(), dig(), drain_item(), eataccessory(), enlightenment(), hmon_hitmon(), kickdmg(), Ring_off_or_gone(), Ring_on(), still_chewing(), and toss_up().
unsigned you::udg_cnt |
Referenced by deadbook(), moveloop(), u_init(), and wizdead().
int you::uen |
Referenced by arti_invoke(), bot2(), cpostfx(), dobreathe(), dogaze(), domindblast(), dosummon(), dotele(), dotrap(), drain_en(), losexp(), maybe_tutorial(), Mb_hit(), moveloop(), newman(), peffects(), pluslvl(), seffects(), spelleffects(), and u_init().
int you::uenmax |
Referenced by arti_invoke(), bot2(), cpostfx(), dotrap(), drain_en(), losexp(), maybe_tutorial(), Mb_hit(), moveloop(), newman(), peffects(), pluslvl(), seffects(), and u_init().
char you::uentered[5] |
Referenced by check_special_room(), and move_update().
struct u_event you::uevent |
Referenced by addtobill(), br_string2(), deadbook(), destroy_drawbridge(), do_play_instrument(), doconsult(), dodown(), dosacrifice(), enlightenment(), expulsion(), fall_through(), finish_quest(), goto_level(), level_tele(), max_monster_difficulty(), min_monster_difficulty(), moveloop(), onquest(), open_drawbridge(), pleased(), random_teleport_level(), strategy(), superfluous_cdt(), u_init(), wizdead(), and xkilled().
long you::uexp |
Referenced by bot2(), losexp(), maybe_tutorial(), more_experienced(), newexplevel(), newman(), peffects(), pluslvl(), and rndexp().
int you::ugangr |
Referenced by angrygods(), can_pray(), domove(), dopray(), dosacrifice(), doturn(), enlightenment(), gods_upset(), nh_timeout(), peffects(), and u_init().
int you::ugifts |
Referenced by dosacrifice(), mk_artifact(), and u_init().
long you::ugold |
Referenced by addinv_core1(), bot2(), bribe(), can_ooze(), carry_count(), damageum(), demon_talk(), dipfountain(), display_pickinv(), dochug(), doconsult(), dodrop(), doloot(), domonnoise(), done(), dopay(), dopayobj(), doprgold(), doread(), dotypeinv(), drop_upon_death(), emergency_disrobe(), freeinv_core(), gd_move(), getobj(), ggetobj(), ghitm(), gold_detect(), inherits(), inv_weight(), invault(), m_move(), menu_drop(), mkgoldobj(), pay(), pay_for_damage(), paygd(), pickup_object(), priest_talk(), readobjnam(), set_apparxy(), somegold(), stealgold(), take_gold(), throw_gold(), throw_obj(), u_init(), use_container(), and use_stone().
long you::ugold0 |
Referenced by done(), done_in_by(), savebones(), savelife(), u_init(), and zhitu().
struct u_have you::uhave |
Referenced by addinv_core1(), amulet(), arti_invoke(), bhitm(), chat_with_guardian(), chat_with_leader(), clonewiz(), cuss(), deadbook(), domagicportal(), done(), finish_quest(), freeinv_core(), gethungry(), goto_level(), hitmu(), keepdogs(), level_difficulty(), level_tele(), levl_follower(), makelevel(), makemon(), moveloop(), nemesis_speaks(), nh_timeout(), peace_minded(), peffects(), prev_level(), spelleffects(), stealamulet(), tele(), untrap_prob(), you_have(), and zhitm().
Referenced by cancel_item(), drain_item(), eataccessory(), enlightenment(), find_roll_to_hit(), Ring_off_or_gone(), Ring_on(), and thitmonst().
int you::uhp |
Referenced by arti_invoke(), artifact_hit(), bot2(), cast_wizard_spell(), cpostfx(), cuss(), do_class_genocide(), do_genocide(), domove(), done(), dosave(), dosit(), eataccessory(), explode(), fix_worst_trouble(), fpostfx(), gulpmu(), healup(), hitmu(), in_trouble(), lava_effects(), losehp_how(), losestr(), losexp(), maybe_tutorial(), maybe_wail(), mdamageu(), moveloop(), newman(), newuhs(), peffects(), pleased(), pluslvl(), poisoned(), potionbreathe(), rehumanize(), savelife(), throwit(), topten(), toss_up(), u_init(), uhp(), and ustatusline().
int you::uhpmax |
Referenced by arti_invoke(), artifact_hit(), bot2(), cpostfx(), dofiretrap(), domove(), done(), dosit(), fix_worst_trouble(), fpostfx(), healup(), hitmu(), in_trouble(), losehp_how(), losestr(), losexp(), maybe_tutorial(), moveloop(), newman(), peffects(), pleased(), pluslvl(), poisoned(), potionbreathe(), savebones(), savelife(), throwit(), topten(), u_init(), uhpmax(), ustatusline(), and wand_explode().
unsigned you::uhs |
Referenced by bot2(), choke(), doeat(), fix_attributes_and_properties(), getprice(), in_trouble(), init_uhunger(), is_fainted(), maybe_tutorial(), newuhs(), peffects(), unfaint(), and use_mirror().
int you::uhunger |
Referenced by bite(), dosit(), dotele(), drinkfountain(), enlightenment(), exerper(), fprefx(), gethungry(), gulpum(), init_uhunger(), jump(), lesshungry(), morehungry(), newman(), newuhs(), peffects(), pleased(), savelife(), spelleffects(), and still_chewing().
int you::uinvault |
int you::ulevel |
Referenced by abon(), adj_lev(), bot2(), cast_protection(), convert_arg(), dipfountain(), do_improvisation(), doconsult(), dofiretrap(), dogaze(), done(), dosacrifice(), dotele(), dotrap(), doturn(), dowrite(), enhance_skill(), explmu(), find_defensive(), find_roll_to_hit(), fix_worst_trouble(), get_cost(), ghitm(), hitmu(), hmon_hitmon(), level_difficulty(), losexp(), m_initgrp(), max_monster_difficulty(), maybe_tutorial(), mkclass(), moveloop(), nasty(), newexplevel(), newhp(), newman(), not_capable(), peffects(), percent_success(), pleased(), pluslvl(), polymon(), priest_talk(), rank(), resist(), rndexp(), rne(), savebones(), set_cost(), spell_damage_bonus(), spelleffects(), study_book(), thitmonst(), u_init(), untrap(), untrap_prob(), use_mirror(), ustatusline(), wake_nearby(), and weffects().
int you::ulevelmax |
Referenced by newman(), peffects(), pleased(), pluslvl(), and u_init().
Referenced by change_luck(), clone_mon(), dopray(), dosacrifice(), dosit(), drinkfountain(), nh_timeout(), pleased(), and u_init().
int you::ulycn |
Referenced by cpostfx(), enlightenment(), fpostfx(), hitmu(), in_trouble(), moveloop(), peffects(), polymon(), polyself(), potionbreathe(), spec_applies(), u_init(), you_unwere(), and you_were().
unsigned you::umconf |
Referenced by enlightenment(), hmon_hitmon(), nohandglow(), and seffects().
int you::umonnum |
Referenced by abon(), acurr(), bot1(), bot2(), cancel_monst(), change_sex(), confdir(), damageum(), do_class_genocide(), doeat(), dofiretrap(), domonability(), domonnoise(), done(), dosit(), dospit(), dotrap(), drown(), edibility_prompts(), enlightenment(), explmu(), find_ac(), findtravelpath(), help_dir(), hitmu(), hmonas(), is_edible(), lookaround(), lookat(), mattacku(), maybe_tutorial(), movecmd(), passiveum(), polyman(), polymon(), polyself(), potionbreathe(), savebones(), set_uasmon(), shk_move(), u_entered_shop(), u_init(), ugolemeffects(), use_mirror(), ustatusline(), you_were(), and zapyourself().
int you::umonster |
Referenced by change_sex(), do_genocide(), enexto_core_range(), init_uasmon(), maybe_tutorial(), paygd(), polyman(), set_uasmon(), and u_init().
int you::umortality |
Referenced by done(), enlightenment(), topten(), and u_init().
Referenced by domove(), mattacku(), move_into_trap(), moveloop(), nh_timeout(), and u_init().
struct prop you::uprops[LAST_PROP+1] |
long you::urexp |
Referenced by more_experienced().
char you::urooms[5] |
Referenced by angry_priest(), dosacrifice(), dosounds(), gd_move(), gd_sound(), ghod_hitsu(), impact_drop(), in_your_sanctuary(), invault(), kick_object(), move_update(), pri_move(), recalc_mapseen(), rloco(), ship_object(), and useupf().
char you::urooms0[5] |
Referenced by intemple(), and move_update().
long you::urscore |
the current score
Referenced by artifact_score(), done(), more_experienced(), and topten().
char you::ushops[5] |
Referenced by add_one_tobill(), addtobill(), arti_invoke(), bhitm(), bill_dummy_object(), block_door(), breakobj(), check_shop_obj(), check_unpaid_usage(), chest_trap(), container_impact_dmg(), costly_cancel(), digactualhole(), do_osshock(), doddrop(), dodrop(), doinvbill(), dopay(), dosounds(), dotypeinv(), engrave(), fall_through(), forcelock(), gem_accept(), get_cost_of_shop_item(), holetime(), inherits(), level_tele(), mbag_item_gone(), move_update(), obfree(), out_container(), pay_for_damage(), paybill(), pick_obj(), poly_obj(), polyuse(), potionhit(), recharge(), replshk(), sellobj(), set_repo_loc(), ship_object(), shk_move(), shkcatch(), shkgone(), shopdig(), splitbill(), stealarm(), thitmonst(), throw_gold(), throwit(), u_entered_shop(), use_pick_axe2(), and zap_over_floor().
char you::ushops0[5] |
Referenced by check_special_room(), level_tele(), move_update(), and u_left_shop().
char you::ushops_entered[5] |
Referenced by check_special_room(), and move_update().
char you::ushops_left[5] |
Referenced by check_special_room(), and move_update().
char you::usick_cause[PL_PSIZ+20] |
Referenced by make_sick(), nh_timeout(), and u_init().
long you::usleep |
Referenced by can_blnd(), done2(), drown(), fall_asleep(), gethungry(), make_blinded(), mattackm(), mattacku(), nomul(), potionbreathe(), resists_blnd(), unconscious(), and unmul().
Referenced by cast_protection(), enlightenment(), find_ac(), nh_timeout(), and u_init().
Referenced by cast_protection(), and nh_timeout().
Referenced by cast_protection(), and nh_timeout().
struct monst* you::ustuck |
Referenced by artifact_hit(), at_your_feet(), attack(), attack_checks(), bhitm(), buzz(), cast_protection(), charm_monsters(), damageum(), digactualhole(), dodown(), dog_move(), dokick(), domove(), dopickup(), dorecover(), dosave0(), dospinweb(), dountrap(), doup(), drop(), drop_boulder_on_monster(), dropy(), engrave(), enlightenment(), explode(), fall_through(), fightm(), find_defensive(), find_misc(), float_down(), float_up(), god_zaps_you(), goto_level(), gulpmu(), hit(), hitmm(), hitmu(), hmon_hitmon(), hmonas(), hurtle(), itsstuck(), jump(), kickdmg(), known_hitum(), litroom(), look_here(), lookat(), m_move(), mattackm(), mattacku(), Mb_hit(), mhurtle(), minliquid(), mlevel_tele_trap(), monflee(), monstone(), mpickobj(), mstatusline(), newcham(), openit(), pickup(), polyman(), polymon(), replmon(), restlevelstate(), restrap(), rloc_to(), seffects(), set_apparxy(), slept_monst(), spoteffects(), stumble_onto_mimic(), surface(), swallowed(), tamedog(), teleds(), thitmonst(), throw_gold(), throwit(), u_init(), u_teleport_mon(), unstuck(), use_mirror(), use_pick_axe2(), use_stethoscope(), use_trap(), use_whip(), ustatusline(), uunstick(), weffects(), x_monnam(), xkilled(), zap_dig(), and zhitm().
unsigned you::uswldtim |
Referenced by enlightenment(), goto_level(), gulpmu(), savelife(), teleds(), and unstuck().
Referenced by deferred_goto(), goto_level(), schedule_goto(), and u_init().
Referenced by deferred_goto(), goto_level(), level_tele(), moveloop(), movemon(), schedule_goto(), and u_init().
unsigned you::utrap |
Referenced by canwearobj(), delfloortrap(), digactualhole(), do_earthquake(), doclose(), dodown(), dokick(), domove(), dopickup(), dosit(), dospinweb(), dotrap(), drop_ball(), find_roll_to_hit(), fix_worst_trouble(), float_down(), float_up(), flooreffects(), floorfood(), goto_level(), gulpmu(), hurtle(), in_trouble(), jump(), lava_effects(), maketrap(), moveloop(), pick_lock(), pickup(), polyman(), polymon(), savelife(), select_off(), teleds(), throwit(), try_disarm(), untrap(), use_pick_axe(), use_whip(), ustatusline(), vision_recalc(), and zap_over_floor().
unsigned you::utraptype |
Referenced by canwearobj(), delfloortrap(), digactualhole(), do_earthquake(), doclose(), dodown(), dokick(), domove(), dopickup(), dosit(), dotrap(), drop_ball(), float_up(), flooreffects(), floorfood(), gulpmu(), hurtle(), in_trouble(), jump(), lava_effects(), maketrap(), moveloop(), pick_lock(), pickup(), polyman(), polymon(), savelife(), select_off(), shopdig(), throwit(), use_pick_axe(), use_whip(), vision_recalc(), and zap_over_floor().
Referenced by a_gname(), add_region(), angrygods(), animate_statue(), arti_invoke(), attack(), attack_checks(), badpos(), bagotricks(), ballfall(), bhit(), block_entry(), blocked_boulder(), boomhit(), Boots_off(), break_armor(), breakobj(), burn_floor_paper(), buzz(), can_pray(), canwearobj(), cast_cleric_spell(), cast_wizard_spell(), castmu(), catch_lit(), check_here(), check_leash(), check_shop_obj(), check_tutorial_farlook(), chest_trap(), clear_fcorr(), click_to_cmd(), Cloak_off(), Cloak_on(), cloneu(), clonewiz(), close_drawbridge(), container_impact_dmg(), costly_cancel(), cpostfx(), create_critters(), cursed_book(), cursetxt(), damageum(), deadbook(), deferred_goto(), delfloortrap(), demonpet(), destroy_arm(), dig(), dig_up_grave(), digactualhole(), dighole(), dip(), dipfountain(), disarm_holdingtrap(), disarm_squeaky_board(), distfleeck(), djinni_from_bottle(), do_break_wand(), do_clear_area(), do_earthquake(), do_entity(), do_flood(), do_genocide(), do_improvisation(), do_light_sources(), do_look(), do_mname(), do_play_instrument(), do_storms(), do_vicinity_map(), doapply(), dobreathe(), dochat(), dochug(), dochugw(), doclose(), docrt(), dodip(), dodown(), dodrink(), doeat(), dofindgem(), dofiretrap(), doforce(), dog_goal(), dog_move(), dogushforth(), dohide(), doidtrap(), dokick(), doloot(), domagictrap(), domonability(), domove(), done(), dopay(), dopickup(), dosacrifice(), dosearch0(), dosit(), dospinweb(), dotele(), dotrap(), dotravel(), doup(), dowaterdemon(), dowaternymph(), dowatersnakes(), drag_ball(), drinkfountain(), drop(), drop_ball(), drop_boulder_on_player(), drop_throw(), drop_upon_death(), dropx(), dropy(), drown(), e_died(), eataccessory(), eatfood(), eatmdone(), end_engulf(), engrave(), expels(), explode(), fall_through(), feel_location(), final_level(), find_defensive(), find_misc(), findit(), findtravelpath(), float_down(), float_up(), flooreffects(), floorfood(), flush_screen(), food_detect(), forcelock(), forget_traps(), gd_move(), get_mon_location(), get_obj_location(), get_wet(), ghod_hitsu(), ghost_from_bottle(), god_zaps_you(), gold_detect(), goodpos(), goto_level(), gulpmu(), gush(), hitfloor(), hitmu(), hmon_hitmon(), hmonas(), hold_another_object(), hurtle(), hurtle_step(), impact_drop(), in_container(), in_trouble(), intemple(), invault(), invocation_message(), its_dead(), jump(), keepdogs(), kick_object(), known_hitum(), launch_obj(), lava_effects(), level_tele(), level_tele_trap(), light_cocktail(), linedup(), litroom(), look_here(), lookaround(), lookat(), m_move(), m_throw(), makedog(), makemon(), maketrap(), makewish(), map_invisible(), mapglyph(), mattacku(), maybe_tutorial(), Mb_hit(), mbag_item_gone(), mbhit(), mbhitm(), melt_ice(), mfndpos(), minimal_enlightenment(), mkcavearea(), mkinvokearea(), mnexto(), mon_arrive(), monster_nearby(), move_into_trap(), move_update(), movebubbles(), moveloop(), moverock(), msummon(), mv_bubble(), nasty(), newgame(), newsym(), next_level(), nh_timeout(), obj_delivery(), object_detect(), openit(), opentin(), passive(), paygd(), peffects(), pick_lock(), picking_lock(), picklock(), pickup(), pickup_object(), placebc(), pleased(), poisoned(), poly_obj(), polyman(), polymon(), polyself(), potionhit(), prev_level(), pri_move(), price_quote(), punish(), quest_stat_check(), readchar(), readobjnam(), ready_weapon(), recalc_mapseen(), recharge(), remove_damage(), repair_damage(), resurrect(), revive(), Ring_off_or_gone(), Ring_on(), rloc(), rloc_to(), rloco(), rm_waslit(), rndcurse(), rottenfood(), savebones(), scatter(), see_monsters(), seffects(), select_off(), set_apparxy(), set_bc(), set_entity(), set_repo_loc(), set_trap(), settrack(), ship_object(), shk_move(), shkcatch(), sho_obj_return_to_u(), shopper_financial_report(), slip_or_trip(), spelleffects(), spoteffects(), start_engulf(), steal(), stealgold(), stumble_onto_mimic(), summon_minion(), surface(), swallowed(), tactics(), target_on(), tele(), tele_trap(), teleds(), teleok(), test_move(), thitmonst(), throw_gold(), throwit(), throwspell(), thrwmu(), toss_up(), trap_detect(), try_disarm(), u_entered_shop(), u_left_shop(), u_on_newpos(), u_teleport_mon(), u_to_e(), u_wipe_engr(), um_dist(), under_ground(), under_water(), unstuck(), untrap(), update_player_regions(), use_bell(), use_candelabrum(), use_figurine(), use_grapple(), use_lamp(), use_leash(), use_mirror(), use_misc(), use_offensive(), use_pick_axe(), use_pick_axe2(), use_pole(), use_stethoscope(), use_trap(), use_whip(), useupf(), violated(), vision_recalc(), watch_on_duty(), water_friction(), water_prayer(), weffects(), were_summon(), xkilled(), xname(), zap_dig(), zap_over_floor(), zap_updown(), zapyourself(), and zhitu().
Referenced by domove(), drag_ball(), drop_ball(), float_down(), m_move(), move_into_trap(), seffects(), teleds(), u_entered_shop(), and u_left_shop().
Referenced by a_gname(), add_region(), angrygods(), animate_statue(), arti_invoke(), attack(), attack_checks(), badpos(), bagotricks(), ballfall(), bhit(), block_entry(), blocked_boulder(), boomhit(), Boots_off(), break_armor(), breakobj(), burn_floor_paper(), buzz(), can_pray(), canwearobj(), cast_cleric_spell(), cast_wizard_spell(), castmu(), catch_lit(), check_here(), check_leash(), check_shop_obj(), check_tutorial_farlook(), chest_trap(), clear_fcorr(), click_to_cmd(), Cloak_off(), Cloak_on(), cloneu(), clonewiz(), close_drawbridge(), container_impact_dmg(), costly_cancel(), cpostfx(), create_critters(), cursed_book(), cursetxt(), damageum(), deadbook(), deferred_goto(), delfloortrap(), demonpet(), destroy_arm(), dig(), dig_up_grave(), digactualhole(), dighole(), dip(), dipfountain(), disarm_holdingtrap(), disarm_squeaky_board(), distfleeck(), djinni_from_bottle(), do_break_wand(), do_clear_area(), do_earthquake(), do_entity(), do_flood(), do_genocide(), do_improvisation(), do_light_sources(), do_look(), do_mname(), do_play_instrument(), do_storms(), do_vicinity_map(), doapply(), dobreathe(), dochat(), dochug(), dochugw(), doclose(), dodip(), dodown(), dodrink(), doeat(), dofindgem(), dofiretrap(), doforce(), dog_goal(), dog_move(), dogushforth(), dohide(), doidtrap(), dokick(), doloot(), domagictrap(), domonability(), domove(), done(), dopay(), dopickup(), dosacrifice(), dosearch0(), dosit(), dospinweb(), dotele(), dotrap(), dotravel(), doup(), dowaterdemon(), dowaternymph(), dowatersnakes(), drag_ball(), drinkfountain(), drop(), drop_ball(), drop_boulder_on_player(), drop_throw(), drop_upon_death(), dropx(), dropy(), drown(), e_died(), eataccessory(), eatfood(), eatmdone(), end_engulf(), engrave(), expels(), explode(), fall_through(), feel_location(), final_level(), find_defensive(), find_misc(), findit(), findtravelpath(), float_down(), float_up(), flooreffects(), floorfood(), flush_screen(), food_detect(), forcelock(), forget_traps(), gd_move(), get_mon_location(), get_obj_location(), get_wet(), ghod_hitsu(), ghost_from_bottle(), god_zaps_you(), gold_detect(), goodpos(), goto_level(), gulpmu(), gush(), hitfloor(), hitmu(), hmon_hitmon(), hmonas(), hold_another_object(), hurtle(), hurtle_step(), impact_drop(), in_container(), in_trouble(), intemple(), invault(), invocation_message(), its_dead(), jump(), keepdogs(), kick_object(), known_hitum(), launch_obj(), lava_effects(), level_tele(), level_tele_trap(), light_cocktail(), linedup(), litroom(), look_here(), lookaround(), lookat(), m_move(), m_throw(), makedog(), makemon(), maketrap(), makewish(), map_invisible(), mapglyph(), mattacku(), maybe_tutorial(), Mb_hit(), mbag_item_gone(), mbhit(), mbhitm(), melt_ice(), mfndpos(), minimal_enlightenment(), mkcavearea(), mkinvokearea(), mnexto(), mon_arrive(), monster_nearby(), move_into_trap(), move_update(), movebubbles(), moveloop(), moverock(), msummon(), mv_bubble(), nasty(), newgame(), newsym(), next_level(), nh_timeout(), obj_delivery(), object_detect(), openit(), opentin(), passive(), paygd(), peffects(), pick_lock(), picking_lock(), picklock(), pickup(), pickup_object(), placebc(), pleased(), poisoned(), poly_obj(), polyman(), polymon(), polyself(), potionhit(), prev_level(), pri_move(), price_quote(), punish(), quest_stat_check(), readchar(), readobjnam(), ready_weapon(), recalc_mapseen(), recharge(), remove_damage(), repair_damage(), resurrect(), revive(), Ring_off_or_gone(), Ring_on(), rloc(), rloc_to(), rloco(), rm_waslit(), rndcurse(), rottenfood(), savebones(), scatter(), see_monsters(), seffects(), select_off(), set_apparxy(), set_bc(), set_entity(), set_repo_loc(), set_trap(), settrack(), ship_object(), shk_move(), shkcatch(), sho_obj_return_to_u(), shopper_financial_report(), slip_or_trip(), spelleffects(), spoteffects(), start_engulf(), steal(), stealgold(), stumble_onto_mimic(), summon_minion(), surface(), swallowed(), tactics(), target_on(), tele(), tele_trap(), teleds(), teleok(), test_move(), thitmonst(), throw_gold(), throwit(), throwspell(), thrwmu(), toss_up(), trap_detect(), try_disarm(), u_entered_shop(), u_left_shop(), u_on_newpos(), u_teleport_mon(), u_to_e(), u_wipe_engr(), um_dist(), under_ground(), under_water(), unstuck(), untrap(), update_player_regions(), use_bell(), use_candelabrum(), use_figurine(), use_grapple(), use_lamp(), use_leash(), use_mirror(), use_misc(), use_offensive(), use_pick_axe(), use_pick_axe2(), use_pole(), use_stethoscope(), use_trap(), use_whip(), useupf(), violated(), vision_recalc(), watch_on_duty(), water_friction(), water_prayer(), weffects(), were_summon(), xkilled(), xname(), zap_dig(), zap_over_floor(), zap_updown(), zapyourself(), and zhitu().
Referenced by domove(), drag_ball(), drop_ball(), float_down(), m_move(), move_into_trap(), seffects(), teleds(), u_entered_shop(), and u_left_shop().
Referenced by addinv_core1(), align_shift(), arti_invoke(), at_dgn_entrance(), bad_rock(), bagotricks(), bhit(), boulder_hits_pool(), bound_digging(), breakobj(), can_make_bones(), can_reach_floor(), cast_protection(), ceiling(), chat_with_leader(), check_tutorial_location(), clear_fcorr(), clearpriests(), create_altar(), create_monster(), create_object(), create_room(), create_subroom(), currentlevel_rewrite(), cvt_sdoor_to_door(), deferred_goto(), describe_level(), destroy_drawbridge(), dig(), dig_check(), digactualhole(), dighole(), dipfountain(), distant_monnam(), do_break_wand(), do_earthquake(), do_play_instrument(), doapply(), docrt(), dodown(), dokick(), domagicportal(), domagictrap(), domonnoise(), domove(), donamelevel(), done(), doorlock(), dorecover(), dosacrifice(), dosave0(), dosit(), dosounds(), dospinweb(), dotrap(), doup(), dowear(), down_gate(), drop_ball(), drop_to(), drown(), engrave(), expulsion(), fall_through(), feel_location(), fill_room(), fill_zoo(), find_defensive(), find_offensive(), findgd(), fixup_special(), float_down(), float_up(), forget_levels(), forget_map(), fracture_rock(), gd_move(), get_cost(), get_level(), getbones(), getlev(), god_zaps_you(), goto_level(), histemple_at(), hitmu(), hurtle(), hurtle_step(), in_town(), induced_align(), inhishop(), intemple(), interest_mapseen(), intervene(), invault(), invocation_message(), invocation_pos(), is_home_elemental(), is_ok_location(), jump(), keepdogs(), launch_obj(), leader_speaks(), lev_by_name(), level_difficulty(), level_distance(), level_tele(), level_tele_trap(), lift_object(), litroom(), look_here(), lookat(), losedogs(), m_initinv(), m_initweap(), m_move(), make_happy_shk(), make_niches(), makelevel(), makemaz(), makemon(), makeniche(), makewish(), mapglyph(), mattacku(), maybe_tame(), maybe_tutorial(), mfndpos(), migrate_to_level(), mineralize(), minliquid(), mintrap(), mk_knox_portal(), mk_mplayer(), mk_split_room(), mklev(), mkmap(), mkobj(), mkshobj_at(), mksobj(), mkstairs(), mktemple(), mktrap(), mlevel_tele_trap(), mon_arrive(), morguemon(), moveloop(), moverock(), nameshk(), newcham(), newsym(), next_level(), obj_delivery(), oinit(), on_locate(), on_start(), onquest(), open_drawbridge(), parseoptions(), paybill(), peffects(), place_branch(), place_lregion(), place_random_engravings(), poly_obj(), polymon(), prev_level(), priestname(), print_mapseen(), put_lregion_here(), random_teleport_level(), readobjnam(), recalc_mapseen(), remote_burglary(), restdamage(), restore_waterlevel(), restpriest(), restshk(), Ring_on(), rloc(), rloc_pos_ok(), rndmonst(), rndtrap(), rottenfood(), save_waterlevel(), savebones(), seffects(), set_residency(), setmangry(), shk_move(), shkgone(), shkinit(), sp_level_coder(), spo_region(), spoteffects(), still_chewing(), stock_room(), surface(), tactics(), tele(), tele_trap(), test_move(), throw_gold(), throwit(), throwspell(), topologize(), topten(), u_entered_shop(), u_init(), u_left_shop(), under_water(), use_defensive(), use_figurine(), use_misc(), use_offensive(), use_pick_axe2(), use_stethoscope(), use_whip(), vision_recalc(), waterbody_name(), weight_cap(), wrong_elem_type(), x_monnam(), zap_dig(), zap_over_floor(), and zap_updown().
Referenced by domagicportal(), goto_level(), moveloop(), on_locate(), on_start(), onquest(), and u_init().
struct skills you::weapon_skills[P_NUM_SKILLS] |
Referenced by add_weapon_skill(), can_advance(), enhance_skill(), lose_weapon_skill(), and skill_advance().
int you::xray_range |
Referenced by lookat(), set_artifact_intrinsic(), u_init(), and vision_recalc().