Main Page
Related Pages
Data Structures
Files
Directories
File List
Globals
All
Functions
Variables
Typedefs
Enumerations
Enumerator
Defines
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
- p -
P :
objects.c
P_ADVANCE :
skills.h
P_ATTACK_SPELL :
skills.h
P_AXE :
skills.h
P_BARE_HANDED_COMBAT :
skills.h
P_BASIC :
skills.h
P_BOOMERANG :
skills.h
P_BOW :
skills.h
P_BROAD_SWORD :
skills.h
P_CLERIC_SPELL :
skills.h
P_CLUB :
skills.h
P_CROSSBOW :
skills.h
P_DAGGER :
skills.h
P_DART :
skills.h
P_DIVINATION_SPELL :
skills.h
P_ENCHANTMENT_SPELL :
skills.h
P_ESCAPE_SPELL :
skills.h
P_EXPERT :
skills.h
P_FIRST_H_TO_H :
skills.h
P_FIRST_SPELL :
skills.h
P_FIRST_WEAPON :
skills.h
P_FLAIL :
skills.h
P_GRAND_MASTER :
skills.h
P_HAMMER :
skills.h
P_HEALING_SPELL :
skills.h
P_ISRESTRICTED :
skills.h
P_JAVELIN :
skills.h
P_KNIFE :
skills.h
P_LANCE :
skills.h
P_LAST_H_TO_H :
skills.h
P_LAST_SPELL :
skills.h
P_LAST_WEAPON :
skills.h
P_LONG_SWORD :
skills.h
P_MACE :
skills.h
P_MARTIAL_ARTS :
skills.h
P_MASTER :
skills.h
P_MATTER_SPELL :
skills.h
P_MAX_SKILL :
skills.h
P_MORNING_STAR :
skills.h
P_NAME :
weapon.c
P_NONE :
skills.h
P_NUM_SKILLS :
skills.h
P_PICK_AXE :
skills.h
P_POLEARMS :
skills.h
P_QUARTERSTAFF :
skills.h
P_RESTRICTED :
skills.h
P_SABER :
skills.h
P_SCIMITAR :
skills.h
P_SHORT_SWORD :
skills.h
P_SHURIKEN :
skills.h
P_SKILL :
skills.h
P_SKILL_LIMIT :
skills.h
P_SKILLED :
skills.h
P_SLING :
skills.h
P_SPEAR :
skills.h
P_TRIDENT :
skills.h
P_TWO_HANDED_SWORD :
skills.h
P_TWO_WEAPON_COMBAT :
skills.h
P_UNICORN_HORN :
skills.h
P_UNSKILLED :
skills.h
P_WHIP :
skills.h
PACKAGE_BUGREPORT :
autoconf.h
PACKAGE_NAME :
autoconf.h
PACKAGE_STRING :
autoconf.h
PACKAGE_TARNAME :
autoconf.h
PACKAGE_URL :
autoconf.h
PACKAGE_VERSION :
autoconf.h
PAGER :
gem_rsc.h
PANCAKE :
onames.h
PANICKED :
hack.h
PANICLOG :
config.h
PAPER :
objclass.h
PARALYZED_ID :
lev_comp.h
PARANOID :
autoconf.h
PARTISAN :
onames.h
Passes_walls :
youprop.h
passes_walls :
mondata.h
PASSES_WALLS :
prop.h
PATCHLEVEL :
patchlevel.h
PATHLEN :
ntconf.h
,
pcconf.h
,
wceconf.h
PAY_BROKE :
shk.c
PAY_BUY :
shk.c
PAY_CANT :
shk.c
PAY_SKIP :
shk.c
PAY_SOME :
shk.c
PC_LOCKING :
ntconf.h
,
wceconf.h
PEAR :
onames.h
perceives :
mondata.h
PERCENT :
lev_comp.h
perform_bwrite :
lev.h
perror :
wceconf.h
PERS_IS_UID :
topten.c
PERSMAX :
topten.c
pet_color :
mapglyph.c
pet_to_glyph :
display.h
petnum_to_glyph :
display.h
PETSHOP :
mkroom.h
PHYS :
artilist.h
PHYSICALLY_SEEN :
display.c
PICK_ANY :
wintype.h
PICK_AXE :
onames.h
PICK_NONE :
wintype.h
PICK_ONE :
wintype.h
PICK_RANDOM :
hack.h
PICK_RIGID :
hack.h
PIERCE :
objclass.h
PIOUS :
pray.c
PIT :
trap.h
PL_CSIZ :
global.h
PL_FSIZ :
global.h
PL_NSIZ :
global.h
PL_PSIZ :
global.h
place_worm_seg :
rm.h
PLASTIC :
objclass.h
PLATE_MAIL :
onames.h
PLATINUM :
objclass.h
PLAYER :
read.c
PLAYER_NAME_RES_ID :
macwin.h
player_selection :
winprocs.h
PLNAME :
gem_rsc.h
plur :
hack.h
PLUS_INTEGER :
lev_comp.h
PM_ABBOT :
pm.h
PM_ACID_BLOB :
pm.h
PM_ACOLYTE :
pm.h
PM_AIR_ELEMENTAL :
pm.h
PM_ALEAX :
pm.h
PM_ALIGNED_PRIEST :
pm.h
PM_AMPHITERE :
pm.h
PM_ANGEL :
pm.h
PM_ANTI_MATTER_VORTEX :
pm.h
PM_APE :
pm.h
PM_APHRODITE :
pm.h
PM_APPRENTICE :
pm.h
PM_ARCH_LICH :
pm.h
PM_ARCH_PRIEST :
pm.h
PM_ARCHEOLOGIST :
pm.h
PM_ARCHON :
pm.h
PM_ASHIKAGA_TAKAUJI :
pm.h
PM_ASMODEUS :
pm.h
PM_ATTENDANT :
pm.h
PM_BAALZEBUB :
pm.h
PM_BABY_AMPHITERE :
pm.h
PM_BABY_BLACK_DRAGON :
decl.h
PM_BABY_BLUE_DRAGON :
decl.h
PM_BABY_CROCODILE :
pm.h
PM_BABY_DRAKEN :
pm.h
PM_BABY_GOLD_DRAGON :
pm.h
PM_BABY_GRAY_DRAGON :
decl.h
PM_BABY_GREEN_DRAGON :
decl.h
PM_BABY_GUIVRE :
pm.h
PM_BABY_LEVIATHAN :
pm.h
PM_BABY_LINDWORM :
pm.h
PM_BABY_LONG_WORM :
pm.h
PM_BABY_ORANGE_DRAGON :
decl.h
PM_BABY_PURPLE_WORM :
pm.h
PM_BABY_RED_DRAGON :
decl.h
PM_BABY_SARKANY :
pm.h
PM_BABY_SILVER_DRAGON :
decl.h
PM_BABY_SIRRUSH :
pm.h
PM_BABY_TATZELWORM :
pm.h
PM_BABY_WHITE_DRAGON :
decl.h
PM_BABY_WYVERN :
pm.h
PM_BABY_YELLOW_DRAGON :
decl.h
PM_BALROG :
pm.h
PM_BALUCHITHERIUM :
pm.h
PM_BARBARIAN :
pm.h
PM_BARBED_DEVIL :
pm.h
PM_BARROW_WIGHT :
pm.h
PM_BAT :
pm.h
PM_BLACK_DRAGON :
decl.h
PM_BLACK_LIGHT :
pm.h
PM_BLACK_MARKETEER :
pm.h
PM_BLACK_NAGA :
pm.h
PM_BLACK_NAGA_HATCHLING :
pm.h
PM_BLACK_PUDDING :
pm.h
PM_BLACK_UNICORN :
pm.h
PM_BLUE_DRAGON :
decl.h
PM_BLUE_JELLY :
pm.h
PM_BONE_DEVIL :
pm.h
PM_BROWN_MOLD :
pm.h
PM_BROWN_PUDDING :
pm.h
PM_BUGBEAR :
pm.h
PM_CAPTAIN :
pm.h
PM_CARNIVOROUS_APE :
pm.h
PM_CAVE_SPIDER :
pm.h
PM_CAVEMAN :
pm.h
PM_CAVEWOMAN :
pm.h
PM_CENTIPEDE :
pm.h
PM_CHAMELEON :
pm.h
PM_CHICKATRICE :
pm.h
PM_CHIEFTAIN :
pm.h
PM_CHROMATIC_DRAGON :
pm.h
PM_CLAY_GOLEM :
pm.h
PM_COBRA :
pm.h
PM_COCKATRICE :
pm.h
PM_COUATL :
pm.h
PM_COYOTE :
pm.h
PM_CROCODILE :
pm.h
PM_CROESUS :
pm.h
PM_CTHULHU :
pm.h
PM_CYCLOPS :
pm.h
PM_DARK_ONE :
pm.h
PM_DEATH :
pm.h
PM_DEMILICH :
pm.h
PM_DEMOGORGON :
pm.h
PM_DINGO :
pm.h
PM_DISENCHANTER :
pm.h
PM_DISINTEGRATOR :
pm.h
PM_DISPATER :
pm.h
PM_DJINNI :
pm.h
PM_DOG :
pm.h
PM_DOPPELGANGER :
pm.h
PM_DRAKEN :
pm.h
PM_DUST_VORTEX :
pm.h
PM_DWARF :
pm.h
PM_DWARF_KING :
pm.h
PM_DWARF_LORD :
pm.h
PM_DWARF_MUMMY :
pm.h
PM_DWARF_ZOMBIE :
pm.h
PM_EARTH_ELEMENTAL :
pm.h
PM_ELECTRIC_EEL :
pm.h
PM_ELF :
pm.h
PM_ELF_LORD :
pm.h
PM_ELF_MUMMY :
pm.h
PM_ELF_ZOMBIE :
pm.h
PM_ELVENKING :
pm.h
PM_ENERGY_VORTEX :
pm.h
PM_ERINYS :
pm.h
PM_ETTIN :
pm.h
PM_ETTIN_MUMMY :
pm.h
PM_ETTIN_ZOMBIE :
pm.h
PM_FAMINE :
pm.h
PM_FIRE_ANT :
pm.h
PM_FIRE_ELEMENTAL :
pm.h
PM_FIRE_GIANT :
pm.h
PM_FIRE_VORTEX :
pm.h
PM_FLAMING_SPHERE :
pm.h
PM_FLESH_GOLEM :
pm.h
PM_FLOATING_EYE :
pm.h
PM_FOG_CLOUD :
pm.h
PM_FOREST_CENTAUR :
pm.h
PM_FOX :
pm.h
PM_FREEZING_SPHERE :
pm.h
PM_FROST_GIANT :
pm.h
PM_GARGOYLE :
pm.h
PM_GARTER_SNAKE :
pm.h
PM_GAS_SPORE :
pm.h
PM_GECKO :
pm.h
PM_GELATINOUS_CUBE :
pm.h
PM_GERYON :
pm.h
PM_GHOST :
pm.h
PM_GHOUL :
pm.h
PM_GIANT :
pm.h
PM_GIANT_ANT :
pm.h
PM_GIANT_BAT :
pm.h
PM_GIANT_BEETLE :
pm.h
PM_GIANT_EEL :
pm.h
PM_GIANT_MIMIC :
pm.h
PM_GIANT_MUMMY :
pm.h
PM_GIANT_RAT :
pm.h
PM_GIANT_SPIDER :
pm.h
PM_GIANT_TURTLE :
pm.h
PM_GIANT_ZOMBIE :
pm.h
PM_GLASS_GOLEM :
pm.h
PM_GLASS_PIERCER :
pm.h
PM_GNOME :
pm.h
PM_GNOME_KING :
pm.h
PM_GNOME_LORD :
pm.h
PM_GNOME_MUMMY :
pm.h
PM_GNOME_ZOMBIE :
pm.h
PM_GNOMISH_WIZARD :
pm.h
PM_GOBLIN :
pm.h
PM_GOLD_DRAGON :
pm.h
PM_GOLD_GOLEM :
pm.h
PM_GOLDEN_NAGA :
pm.h
PM_GOLDEN_NAGA_HATCHLING :
pm.h
PM_GRAND_MASTER :
pm.h
PM_GRAY_DRAGON :
decl.h
PM_GRAY_OOZE :
pm.h
PM_GRAY_UNICORN :
pm.h
PM_GREEN_DRAGON :
decl.h
PM_GREEN_ELF :
pm.h
PM_GREEN_MOLD :
pm.h
PM_GREEN_SLIME :
pm.h
PM_GREMLIN :
pm.h
PM_GREY_ELF :
pm.h
PM_GRID_BUG :
pm.h
PM_GUARD :
pm.h
PM_GUARDIAN_NAGA :
pm.h
PM_GUARDIAN_NAGA_HATCHLING :
pm.h
PM_GUIDE :
pm.h
PM_GUIVRE :
pm.h
PM_HEALER :
pm.h
PM_HELL_HOUND :
pm.h
PM_HELL_HOUND_PUP :
pm.h
PM_HEZROU :
pm.h
PM_HIGH_PRIEST :
pm.h
PM_HILL_GIANT :
pm.h
PM_HILL_ORC :
pm.h
PM_HIPPOCRATES :
pm.h
PM_HOBBIT :
pm.h
PM_HOBGOBLIN :
pm.h
PM_HOMUNCULUS :
pm.h
PM_HORNED_DEVIL :
pm.h
PM_HORSE :
pm.h
PM_HOUSECAT :
pm.h
PM_HUMAN :
pm.h
PM_HUMAN_MUMMY :
pm.h
PM_HUMAN_WEREJACKAL :
pm.h
PM_HUMAN_WERERAT :
pm.h
PM_HUMAN_WEREWOLF :
pm.h
PM_HUMAN_ZOMBIE :
pm.h
PM_HUNTER :
pm.h
PM_ICE_DEVIL :
pm.h
PM_ICE_TROLL :
pm.h
PM_ICE_VORTEX :
pm.h
PM_IGUANA :
pm.h
PM_IMP :
pm.h
PM_INCUBUS :
pm.h
pm_invisible :
mondata.h
PM_IRON_GOLEM :
pm.h
PM_IRON_PIERCER :
pm.h
PM_IXOTH :
pm.h
PM_JABBERWOCK :
pm.h
PM_JACKAL :
pm.h
PM_JAGUAR :
pm.h
PM_JELLYFISH :
pm.h
PM_JUIBLEX :
pm.h
PM_KEYSTONE_KOP :
pm.h
PM_KI_RIN :
pm.h
PM_KILLER_BEE :
pm.h
PM_KING_ARTHUR :
pm.h
PM_KITTEN :
pm.h
PM_KNIGHT :
pm.h
PM_KOBOLD :
pm.h
PM_KOBOLD_LORD :
pm.h
PM_KOBOLD_MUMMY :
pm.h
PM_KOBOLD_SHAMAN :
pm.h
PM_KOBOLD_ZOMBIE :
pm.h
PM_KOP_KAPTAIN :
pm.h
PM_KOP_LIEUTENANT :
pm.h
PM_KOP_SERGEANT :
pm.h
PM_KRAKEN :
pm.h
PM_LARGE_CAT :
pm.h
PM_LARGE_DOG :
pm.h
PM_LARGE_KOBOLD :
pm.h
PM_LARGE_MIMIC :
pm.h
PM_LEATHER_GOLEM :
pm.h
PM_LEMURE :
pm.h
PM_LEOCROTTA :
pm.h
PM_LEPRECHAUN :
pm.h
PM_LEVIATHAN :
pm.h
PM_LICH :
pm.h
PM_LICHEN :
pm.h
PM_LIEUTENANT :
pm.h
PM_LINDWORM :
pm.h
PM_LITTLE_DOG :
pm.h
PM_LIZARD :
pm.h
PM_LONG_WORM :
pm.h
PM_LONG_WORM_TAIL :
pm.h
PM_LORD_CARNARVON :
pm.h
PM_LORD_SATO :
pm.h
PM_LORD_SURTUR :
pm.h
PM_LURKER_ABOVE :
pm.h
PM_LYNX :
pm.h
PM_MAIL_DAEMON :
pm.h
PM_MANES :
pm.h
PM_MARILITH :
pm.h
PM_MASTER_ASSASSIN :
pm.h
PM_MASTER_KAEN :
pm.h
PM_MASTER_LICH :
pm.h
PM_MASTER_MIND_FLAYER :
pm.h
PM_MASTER_OF_THIEVES :
pm.h
PM_MASTODON :
pm.h
PM_MEDUSA :
pm.h
PM_MIND_FLAYER :
pm.h
PM_MINION_OF_HUHETOTL :
pm.h
PM_MINOTAUR :
pm.h
PM_MONK :
pm.h
PM_MONKEY :
pm.h
PM_MORDOR_ORC :
pm.h
PM_MOUNTAIN_CENTAUR :
pm.h
PM_MOUNTAIN_NYMPH :
pm.h
PM_MUGGER :
pm.h
PM_MUMAK :
pm.h
PM_NALFESHNEE :
pm.h
PM_NALZOK :
pm.h
PM_NAZGUL :
pm.h
PM_NEANDERTHAL :
pm.h
PM_NEFERET_THE_GREEN :
pm.h
PM_NEWT :
pm.h
PM_NINJA :
pm.h
PM_NORN :
pm.h
PM_NURSE :
pm.h
PM_OCHRE_JELLY :
pm.h
PM_OGRE :
pm.h
PM_OGRE_KING :
pm.h
PM_OGRE_LORD :
pm.h
PM_OLOG_HAI :
pm.h
PM_ORACLE :
pm.h
PM_ORANGE_DRAGON :
decl.h
PM_ORC :
pm.h
PM_ORC_CAPTAIN :
pm.h
PM_ORC_MUMMY :
pm.h
PM_ORC_SHAMAN :
pm.h
PM_ORC_ZOMBIE :
pm.h
PM_ORCUS :
pm.h
PM_ORION :
pm.h
PM_OWLBEAR :
pm.h
PM_PAGE :
pm.h
PM_PANTHER :
pm.h
PM_PAPER_GOLEM :
pm.h
PM_PELIAS :
pm.h
PM_PESTILENCE :
pm.h
PM_PIRANHA :
pm.h
PM_PIT_FIEND :
pm.h
PM_PIT_VIPER :
pm.h
PM_PLAINS_CENTAUR :
pm.h
PM_PLAYERMON :
pm.h
PM_PONY :
pm.h
PM_PRIEST :
pm.h
PM_PRIESTESS :
pm.h
PM_PRISONER :
pm.h
PM_PURPLE_WORM :
pm.h
PM_PYROLISK :
pm.h
PM_PYTHON :
pm.h
PM_QUANTUM_MECHANIC :
pm.h
PM_QUASIT :
pm.h
PM_QUEEN_BEE :
pm.h
PM_QUIVERING_BLOB :
pm.h
PM_RABID_RAT :
pm.h
PM_RANGER :
pm.h
PM_RAVEN :
pm.h
PM_RED_DRAGON :
decl.h
PM_RED_MOLD :
pm.h
PM_RED_NAGA :
pm.h
PM_RED_NAGA_HATCHLING :
pm.h
pm_resistance :
mondata.h
PM_ROCK_MOLE :
pm.h
PM_ROCK_PIERCER :
pm.h
PM_ROCK_TROLL :
pm.h
PM_ROGUE :
pm.h
PM_ROPE_GOLEM :
pm.h
PM_ROSHI :
pm.h
PM_ROTHE :
pm.h
PM_RUST_MONSTER :
pm.h
PM_SALAMANDER :
pm.h
PM_SAMURAI :
pm.h
PM_SANDESTIN :
pm.h
PM_SARKANY :
pm.h
PM_SASQUATCH :
pm.h
PM_SCORPION :
pm.h
PM_SCORPIUS :
pm.h
PM_SERGEANT :
pm.h
PM_SEWER_RAT :
pm.h
PM_SHADE :
pm.h
PM_SHAMAN_KARNOV :
pm.h
PM_SHARK :
pm.h
PM_SHOCKING_SPHERE :
pm.h
PM_SHOPKEEPER :
pm.h
PM_SHRIEKER :
pm.h
PM_SILVER_DRAGON :
decl.h
PM_SIRRUSH :
pm.h
PM_SKELETON :
pm.h
PM_SMALL_MIMIC :
pm.h
PM_SNAKE :
pm.h
PM_SNOW_ANT :
pm.h
PM_SOLDIER :
pm.h
PM_SOLDIER_ANT :
pm.h
PM_SPOTTED_JELLY :
pm.h
PM_STALKER :
pm.h
PM_STEAM_VORTEX :
pm.h
PM_STONE_GIANT :
pm.h
PM_STONE_GOLEM :
pm.h
PM_STORM_GIANT :
pm.h
PM_STRAW_GOLEM :
pm.h
PM_STUDENT :
pm.h
PM_SUCCUBUS :
pm.h
PM_TATZELWORM :
pm.h
PM_TENGU :
pm.h
PM_THOTH_AMON :
pm.h
PM_THUG :
pm.h
PM_TIGER :
pm.h
PM_TITAN :
pm.h
PM_TITANOTHERE :
pm.h
PM_TOURIST :
pm.h
PM_TRAPPER :
pm.h
PM_TROLL :
pm.h
PM_TWOFLOWER :
pm.h
PM_UMBER_HULK :
pm.h
PM_URUK_HAI :
pm.h
PM_VALKYRIE :
pm.h
PM_VAMPIRE :
pm.h
PM_VAMPIRE_BAT :
pm.h
PM_VAMPIRE_LORD :
pm.h
PM_VIOLET_FUNGUS :
pm.h
PM_VLAD_THE_IMPALER :
pm.h
PM_VORPAL_JABBERWOCK :
pm.h
PM_VROCK :
pm.h
PM_WARG :
pm.h
PM_WARHORSE :
pm.h
PM_WARRIOR :
pm.h
PM_WATCH_CAPTAIN :
pm.h
PM_WATCHMAN :
pm.h
PM_WATER_DEMON :
pm.h
PM_WATER_ELEMENTAL :
pm.h
PM_WATER_MOCCASIN :
pm.h
PM_WATER_NYMPH :
pm.h
PM_WATER_TROLL :
pm.h
PM_WEREJACKAL :
pm.h
PM_WERERAT :
pm.h
PM_WEREWOLF :
pm.h
PM_WHITE_DRAGON :
decl.h
PM_WHITE_UNICORN :
pm.h
PM_WINGED_GARGOYLE :
pm.h
PM_WINTER_WOLF :
pm.h
PM_WINTER_WOLF_CUB :
pm.h
PM_WIZARD :
pm.h
PM_WIZARD_OF_YENDOR :
pm.h
PM_WOLF :
pm.h
PM_WOOD_GOLEM :
pm.h
PM_WOOD_NYMPH :
pm.h
PM_WOODCHUCK :
pm.h
PM_WOODLAND_ELF :
pm.h
PM_WRAITH :
pm.h
PM_WUMPUS :
pm.h
PM_WYVERN :
pm.h
PM_XAN :
pm.h
PM_XORN :
pm.h
PM_YEENOGHU :
pm.h
PM_YELLOW_DRAGON :
decl.h
PM_YELLOW_LIGHT :
pm.h
PM_YELLOW_MOLD :
pm.h
PM_YETI :
pm.h
PM_ZRUTY :
pm.h
PN_ATTACK_SPELL :
weapon.c
PN_BARE_HANDED :
weapon.c
PN_CLERIC_SPELL :
weapon.c
PN_DIVINATION_SPELL :
weapon.c
PN_ENCHANTMENT_SPELL :
weapon.c
PN_ESCAPE_SPELL :
weapon.c
PN_HAMMER :
weapon.c
PN_HEALING_SPELL :
weapon.c
PN_MATTER_SPELL :
weapon.c
PN_POLEARMS :
weapon.c
PN_RIDING :
weapon.c
PN_SABER :
weapon.c
PN_TWO_WEAPONS :
weapon.c
PN_WHIP :
weapon.c
POINTSMIN :
topten.c
POISON :
edog.h
POISON_DRAGON_SCALE_MAIL :
onames.h
POISON_DRAGON_SCALES :
onames.h
POISON_RES :
prop.h
Poison_resistance :
youprop.h
POISONING :
hack.h
poisonous :
mondata.h
POLE_LIM :
mthrowu.c
POLY_TRAP :
trap.h
polyfodder :
obj.h
POLYMORPH :
prop.h
Polymorph :
youprop.h
POLYMORPH_CONTROL :
prop.h
Polymorph_control :
youprop.h
polyok :
mondata.h
POOL :
rm.h
POOL_ID :
lev_comp.h
POOLROOM :
mkroom.h
PORT_HELP :
wceconf.h
,
ntconf.h
,
amiconf.h
PORT_ID :
beconf.h
PORTAL :
dgn_comp.h
PORTAL_ID :
lev_comp.h
portal_level :
decl.h
POSIX_TYPES :
beconf.h
POT_ACID :
onames.h
POT_BLINDNESS :
onames.h
POT_BLOOD :
onames.h
POT_BOOZE :
onames.h
POT_CONFUSION :
onames.h
POT_ENLIGHTENMENT :
onames.h
POT_EXTRA_HEALING :
onames.h
POT_FRUIT_JUICE :
onames.h
POT_FULL_HEALING :
onames.h
POT_GAIN_ABILITY :
onames.h
POT_GAIN_ENERGY :
onames.h
POT_GAIN_LEVEL :
onames.h
POT_HALLUCINATION :
onames.h
POT_HEALING :
onames.h
POT_INVISIBILITY :
onames.h
POT_LEVITATION :
onames.h
POT_MONSTER_DETECTION :
onames.h
POT_OBJECT_DETECTION :
onames.h
POT_OIL :
onames.h
POT_PARALYSIS :
onames.h
POT_POLYMORPH :
onames.h
POT_RESTORE_ABILITY :
onames.h
POT_SEE_INVISIBLE :
onames.h
POT_SICKNESS :
onames.h
POT_SLEEPING :
onames.h
POT_SPEED :
onames.h
POT_VAMPIRE_BLOOD :
onames.h
POT_WATER :
onames.h
POTION :
objects.c
POTION_CLASS :
objclass.h
POTION_OCCUPANT_CHANCE :
potion.c
,
muse.c
POTION_SYM :
objclass.h
POTIONSHOP :
mkroom.h
practice_needed_to_advance :
skills.h
PREFER_TILED :
options.c
preference_update :
winprocs.h
PREFIX :
objnam.c
,
dungeon.c
PREFIX_COUNT :
decl.h
preload_tiles :
flag.h
PREMAPPED :
sp_lev.h
PRESERVE_NO_SYSV :
xwindowp.h
print_glyph :
winprocs.h
PRINTF_F :
tradstdc.h
PROJECTILE :
uhitm.c
,
objects.c
prop2trbl :
apply.c
PROP_COUNT :
apply.c
prop_trouble :
apply.c
PROT_FROM_SHAPE_CHANGERS :
prop.h
PROTECTION :
prop.h
Protection :
youprop.h
Protection_from_shape_changers :
youprop.h
PROTOFILE :
dgn_comp.h
Punished :
youprop.h
putstr :
winprocs.h
Generated on Sat Jan 15 2011 11:43:46 for UnNetHack by
1.7.2