Here is a list of all struct and union fields with links to the structures/unions they belong to:
- r -
- r
: RGB
- R_None
: NetHackQtPlayerSelector
- R_Quit
: NetHackQtPlayerSelector
- R_Rand
: NetHackQtPlayerSelector
- race
: artifact
, NetHackQtPlayerSelector
- race_pm
: inv_sub
- raiseMap()
: NetHackQtMainWindow
- raiseMessages()
: NetHackQtMainWindow
- raiseStatus()
: NetHackQtMainWindow
- rand
: couple
- Random()
: NetHackQtPlayerSelector
- randomall
: flag
- range
: scatter_chain
, ls_t
- rank
: Role
- rawprint
: amii_DisplayDesc
, DisplayDesc
- recharged
: object
- record
: align
- rects
: NhRegion
- red
: WindowPart
- Reject()
: NetHackQtMenuDialog
- RemoveWindow()
: NetHackQtMainWindow
- repaint()
: QtTableView
- resident
: mkroom
- resize_callback
: WindowPart
- Resized()
: NetHackQtMenuDialog
- resized()
: NetHackQtMapWindow
- resizeEvent()
: NetHackQtStringRequestor
, NetHackQtLabelledIcon
, NetHackQtStatusWindow
, NetHackQtMenuDialog
, NetHackQtMainWindow
, QtTableView
- resizeTiles()
: NetHackQtSettings
- resp
: amii_WinDesc
- response_cmd
: mail_info
- rest_on_space
: flag
- revivals
: edog
- revived
: monster
- rip
: NetHackQtTextWindow
- riplines
: NetHackQtRIP
- rirreg
: region
- rlit
: mkroom
, region
, _room
- rname
: lev_region
- rndlevs
: s_level
, tmplevel
- robbed
: eshk
, u_conduct
- rogue_font
: NetHackQtMapWindow
- role
: NetHackQtPlayerSelector
, artifact
- roleplay
: you
- room
: YYSTYPE
, corridor
- rooms
: mapseen
- roughness
: randline
- row
: VIOMODEINFO
- row_height
: NhWindow
, tty_record
- rowIsVisible()
: QtTableView
- rows
: DisplayDesc
, amii_DisplayDesc
, WinDesc
, WindowPart
, amii_WinDesc
- rowYPos()
: QtTableView
- rtype
: lev_region
, mkroom
, _room
, region
- run
: flag
- runmode
: instance_flags